Emergency Revive added some significant power creep into the game. Health pills sit in your inventory, largely unused due to the free healing this thing provides at the end of each level. All the while, your teammates lay on the ground, incapacitated by their own ineptitude, unworthy of paid revival. Let's fix both of these issues at once, shall we?
Emergency Revive:
Upon falling in combat, the knight in question is revived for their BASE health (5 hitpoints.)
Reviving is no longer automated. The player chooses whether to trigger it.