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Announcements from the Spiral Knights team.

Update 4-13-2011

Submitted by Nick on Wed, 04/13/2011 - 21:41
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  • Announcements

Aside from the optimization work that was performed tonight, a small update was released that included the following:

Items
* Fixed a bug giving the Umbra Driver's regular shots a knockdown effect.
* Fixed the Critter Carapace's rarity: it is now 2* instead of 3*.

Monsters
* Rocket Puppy Rockets have had an adjustment to their behaviors. Tier 2 should be far more forgiving.
* Royal Jelly's regen has been reduced.
* Royal Jelly now has fewer minions.
* Status-themed Retrodes are now properly immune to their associated status conditions.

Brief downtime 4-13-2011

Submitted by Nick on Wed, 04/13/2011 - 17:44
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  • Announcements

We will be updating the game tonight with some new optimization and other behind the scenes features in order to improve your experience. While our updates are typically instant, tonight will require a little extra gremlin tinkering to ensure everything is in working order.

As such the game will be unavailable after it goes down (expected to be around 6:45pm PDT) for about 45 minutes. We appreciate your patience and understanding while we tinker in the Clockworks.

As always, thank you so much for playing and we hope to see you again later this evening.

  • 2 comments

Bugfix release 4-12-2011

Submitted by Nick on Tue, 04/12/2011 - 18:53
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A small bugfix patch of some behind the scenes stuff was released this morning that required a game update.

Update 4-11-2011

Submitted by Nick on Mon, 04/11/2011 - 18:09
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  • Announcements

A small update was released today to address a few issues and fix some bugs. Also included:

Items

* The Dread Skelly Mask and Suit now correctly require the Sinister Skelly Suit as a prerequisite.
* Fixed a couple missing recipe name translations, and added descriptions for a number of bombs and handguns.
* Removed Health/Remedy Capsules from subtown vendors.
* Added Vitapods to subtown vendors.

Monsters

* Lumbers' attack speed has been decreased.
* Lumbers' damage area has been decreased.
* Jelly cubes' attack speed has been decreased slightly.

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Bugfix Release 4-6-2011

Submitted by Nick on Wed, 04/06/2011 - 18:31
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Special Announcement:
Gate themes are experiencing some growing pains as we are getting large influxes of new players who are mining the earlier stratums for minerals, resulting in gates with mostly all the same themes. We are aware of this issue and will be adjusting some stratum themes to prevent gates from having mostly all of the same theme. We feel as though this is best for our growing community. It will become less necessary as things stabilize.

Items
- Fixed the Umbra Driver recipe being mistakenly labeled as for the Nova Driver.

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Spiral Knights has officially launched!

Submitted by Nick on Mon, 04/04/2011 - 08:30
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After nearly four years of development, Spiral Knights has officially launched today. This is a huge moment for me, the Spiral Knights team and all of Three Rings and I am so happy to be able to share it with them.

I consider myself privileged to be among the ranks of the very talented Spiral Knights team. Creating this game was a really fun and rewarding experience. I think everybody involved learned a great deal as we are a very small team, so wearing lots of hats was a requirement.

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Release 4-4-2011

Submitted by Nick on Mon, 04/04/2011 - 08:29
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Guildhall
- Added an alchemy machine.

Items
- Angelic armor set now has updated art.
- Increased the chance of a random mineral type spawning in place of a given level's associated mineral types.
- Reduced the sell values of trinkets.

We also refreshed the arcade gates in preparation for launch today. All gates should have some nice variety.

Release 4-2-2011

Submitted by Nick on Sat, 04/02/2011 - 20:35
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Monsters
- Fixed a bug that was causing the Royal Jelly to clone himself
- Art change to Tier 1 Chromalisks

Environments
- Fix: Some breakable blocks in the Clockwork Tunnels were spawning in without textures.

Guild
- You can now walk out of your guildhall and back to Haven

Items
- Reduced the drop rate of spark tokens (a minor bug was causing them to drop far more frequently than planned).

Combat
- Reduced the camera shake effect

Levels
- Fixed a broken Clockworks prefab
- Fixed treasure drops in the Rescue Camp levels from dropping pickups

  • 1 comment

Early Access Weekend

Submitted by Nick on Thu, 03/31/2011 - 11:44
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  • Announcements

As a special thanks to all our Preview Event players we will be opening the game on April 1st at 2pm PDT to any player that participated in the Preview Event. Early Access players will have the entire weekend to get a head start on everyone else before our official launch on April 4th. Early Access players will also find that their knight names from the Preview Event have been reserved for them.

How to claim your reserved name:

Your name is reserved in the same knight slot as before, simply select to 'Create new Knight' and you will find the name already filled out.

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Release 3-25-2011

Submitted by Nick on Fri, 03/25/2011 - 17:04
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  • Announcements

Today's release was mostly lots of bugfixes but also included:

- Shields are now much better at blocking status damage
- Damage numbers can be toggled on via the options menu (press Esc)

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