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Announcements from the Spiral Knights team.

Bugfix Release 3-14-2011

Submitted by Nick on Mon, 03/14/2011 - 19:27
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  • Announcements

A pretty small release tonight in prep for something very big tomorrow (what could it be????)

- Rocket puppy rockets should now home on their targets.

- Mecha knight bodyguards will now be sure to catch up with you.

- Collision on shard bomb bullets has been fixed

- The gate building recipes were altered a bit. We apologize if this resulted in themes being switched on in progress gates. The good news is that now everything is equally balanced.

- Shops now have limited stock for many items (typically over 1*).

- Lastly, we branded the game with our new official logo!

Release 3-11-2011

Submitted by Nick on Fri, 03/11/2011 - 19:01
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We will be doing a release tonight that includes the following:

- Armor and helm depth scaling is now much balanced. You should see much better results by using tier appropriate armors in tier 2 and 3

- Hearts are now locally available to each player in a party. If a heart drops, every part member will have the opportunity to get it.

- Health respawn pads now heal you as you sit on them.

- Your character panel should now display your total combined stats for each configuration of gear and weapons.

- Trojans will hurt you again.. Vacation's over.

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Release 3-8-2011

Submitted by Nick on Tue, 03/08/2011 - 20:53
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We will be doing a release tonight that contains the following:

- Status-based monster variants now drop thematic materials

- All monsters have had their loot tables balanced

- Some handgun and bomb recipes have been altered to contain new materials

- New stat pop ups are on the character panel. We will be developing this feature more shortly.

- Damage output from vials has been reduced.

- The chat box will now widen to accommodate larger resolutions

- Many items have new art:

Armor Art:
-Magic Cloak/Hood
-Elemental Cloak/Hood
-Grey Feather Mantle/Hood

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Release 3-3-2011

Submitted by Nick on Thu, 03/03/2011 - 18:31
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We will be doing a release tonight that includes the following:

- When hit while charging any weapon you will no longer have your charge broken. Instead your charge meter will be set back a fixed percentage, merely slowing you down.

- Fewer status type monsters will appear in all Tier 1 levels. For example, in a fire themed level, when monsters spawn there will be a selection of normal and fire monsters. This was done in order to reduce the difficulty of Tier 1.

- Translation errors on some levels have been fixed.

- Lots of new armor art has been completed:
-Wolver Coat/Cap

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Release 3-2-2011

Submitted by Nick on Wed, 03/02/2011 - 20:02
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We will be doing a release tonight that includes the following:

- Monster defense has been adjusted across the board. As seen in this thread: http://forums.spiralknights.com/node/1488
Monsters are now weak, neutral to and highly resistant to one of each of the special damage types. You should see much better damage output against the neutral defense than before.

- Higher tier items in lower tiers will always perform a little better than tier appropriate items.

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Release 3-1-2011

Submitted by Nick on Tue, 03/01/2011 - 21:32
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We will be doing a (mostly) bugfix release that among other things includes:

- Bullets will no longer pass through force barriers

- Mecha Knight bodyguards will warp to party pads

Some non-bugs that were also included:

- Added an auto sell button to the mineral deposit box. Auto sell will sell all of your minerals across multiple stratums at whatever is the current best price for each mineral.

- Monster defenses for special damage types that they were previously 'resistant' to (as seen in this thread: http://forums.spiralknights.com/node/1488) have been reduced.

Release 2-28-2011

Submitted by Nick on Mon, 02/28/2011 - 20:09
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Greetings! We are doing a release tonight that brings with it lots of changes, so please read the following notes.

**Many of these new features are still in development! Please be aware that there may be missing components to new content, lack of information, etc.**

There is an all new gate creation system

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Release 2-24-2011

Submitted by Nick on Thu, 02/24/2011 - 18:38
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A very small release today with all under the hood stuff save for adding some stats in the tooltip for shields.

Bugfix Release 2-22-2011

Submitted by Nick on Tue, 02/22/2011 - 18:21
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We did a small bugfix release today that included allowing chat at the elevator advancement screen and some balance to sword stats.

Game Masters spotted!

Submitted by Poseidon on Sat, 02/19/2011 - 23:27
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Please welcome our shiny new Game Masters:

Aphrodite
Atropos
Clotho
Coriolis
Cronus
Endymion
Equinox
Glaucus
Hyperion
Oceanus
Thalia

They're here to help you all with problems and questions etc.

Most are still quite new and will need to be brain... trained before being fully able to assist you. So please go easy on them!

We are setting up the infrastructure to provide means of getting help so you don't have to go track us down. That will be up soon too.

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