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Announcements from the Spiral Knights team.

Bugfix release 12-13-2010

Submitted by Nick on Mon, 12/13/2010 - 17:35
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  • Announcements

We will be doing a bugfix release today to fix some issues:

- Vendor stock bug resulting in swapping items at purchase
- 5* recipes now cost 16,500 crowns
- Bramble no longer damages monsters
- Some weapon damage adjustments
- Various recipe ingredient fixes

Release 12-10-2010

Submitted by Nick on Fri, 12/10/2010 - 17:34
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  • Announcements

Some big changes to shops are included in today's release as well as a new addition to the Coliseum:

- The Haven Bazaar's merchants now have a random stock of goods that changes every day and is unique to each player. Check in every day for rare items just for you!

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Release 12-8-2010

Submitted by Nick on Wed, 12/08/2010 - 19:55
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  • Announcements

We're going to do a release tonight, here's what it will include:

- The mini map now displays points of interest, such as elevators and gold doors. Once you have 'seen' these things, they will be added to your map. This should be especially helpful in open levels like the Deconstruction Zone.

- The freeze status condition was not working properly, this has been fixed. Freeze away!

- A few recipe bug fixes

- Some tweaks to the PVP scoring

- Fixed a trade bug

- A few new crafting materials

Coming soon in a future release:

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Release

Submitted by Bifurcate on Tue, 12/07/2010 - 20:16
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  • Announcements

- Changes to item scaling as announced in previous post
- Fixes for random dungeon generator
- Fixes for treasure blocks
- Revive fix
- Item spawn tweaks
- Fix for Trojan
- Tweaks to Deconstruction Zone
- Recipe tweaks

Upcoming changes to items

Submitted by Nick on Fri, 12/03/2010 - 18:56
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  • Announcements

I wanted to take a moment and explain an important change we're making to items in the next update.

Items (weapons and gear) will now respond to the core in the same manner as monsters and other content within Cradle. What this means is that an item will increase in power the closer it gets to the core.

At shallower depths, even high star equipment will be less powerful. This allows for a moderate challenge even on shallow floors.

As mentioned in a previous thread, star values are useful within certain tiers:

0-1 star gear for Tier 1
2-3 star gear for Tier 2

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Release

Submitted by Bifurcate on Thu, 12/02/2010 - 21:14
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  • Announcements

- Devilite throws go over low walls/edges.
- Weapon damage scaling.
- Tweaks to Deconstruction Zone.
- PVP leaderboards.

Release

Submitted by Bifurcate on Wed, 12/01/2010 - 19:27
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  • Announcements

- Star value fixes.
- Fixes for wolvers.
- Daily points tracking for PVP.
- PVP post-game display fixes.
- Gate construction tweaks.

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Release

Submitted by Bifurcate on Tue, 11/30/2010 - 20:41
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- Translation fixes.
- Fix for actor spawns.
- PVP fixes.
- New "Super Brawl Ultimate" PVP mode: no gear restrictions, costumes allowed, 5000 crowns to sign up.
- Scene fixes.
- End-of-game report for Super Brawl.
- Recipe tweaks.
- Experimentally, the Windows installer now disables desktop composition on Vista/7 for better compatibility/performance.

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Release

Submitted by Bifurcate on Wed, 11/24/2010 - 19:19
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  • Announcements

- UI tweaks.
- Translation fixes.
- Zombie fixes.
- No climbing on the PVP terminal.
- Fixes for explosive blocks/traps/hazards.
- Gremlin adjustments.
- Cost for revives capped at 1000 (per player).
- Heart/coin drop fixes.
- Gravity bomb fix.
- Loot drop tweaks.
- Item use animation fix.
- New danger level indicator.

Happy Thanksgiving!

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Release

Submitted by Bifurcate on Tue, 11/23/2010 - 19:03
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  • Announcements

- An early version of our competitive games space, the Coliseum is now available to test! The first game, Super Brawl can be accessed via the Coliseum terminal located in all Arcades. Coliseum games require crowns to enter, with the winner taking a share of all entrance fees. Each Coliseum game is divided by tiers.
- Vitapods are now automatically picked up if they are better than what you have. To drop them, drag and drop the one you have equipped out of its slot.
- Monster health is now reduced when soloing and in a party of two. It increases slightly with three and four players.

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