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Announcements

Announcements from the Spiral Knights team.

Release

Submitted by Bifurcate on Mon, 11/22/2010 - 21:11
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  • Announcements

- Item and monster rebalance as detailed in previous post
- Friend limit increased to 250.
- Fix for the elevator's raising its gates early
- Fix for targeting dead monsters
- Tweaks for gate construction
- Zombie fixes
- No "returning" to Haven from Rescue Camp
- Removed limit on text for bug reports/suggestions
- Tweaks to remove/scale back effects for medium/low detail settings
- Material fixes
- Translation fixes
- Town pass costs decreased
- Reenabled chat messages for shortcut-able emotes

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Upcoming Features

Submitted by Nick on Sat, 11/20/2010 - 11:40
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  • Announcements

I wanted to give everyone a heads up on some upcoming features we're adding to Spiral Knights. We greatly appreciate everyone's involvement in our Preview Event so far and hope that you continue to help us develop the game.

***Please note that this is NOT a release announcement. I am just letting you know what you can expect to see in the near future. We will make a proper announcement in this space when we release new content, as always.

New features include:

- Items and monsters have been rebalanced to now respect the 'tiers' of the Clockworks. There are three tiers:

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Bugfix release

Submitted by Bifurcate on Mon, 11/08/2010 - 21:35
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  • Announcements

- Uniform blur render effect added to sky boxes
- Tweaks to exchange interface
- Tweaks to random level bits
- Do not allow "returning" to town from initial tutorial
- Fixed chat command history
- Added zone instance chat prefix, plus /1 as alias for it
- Fixes for resurrected players
- Don't show "add as friend" in context menu if you're at the friend limit
- Additional item text
- Fix for the infinite loop condition that brought down one of the server peers
- Haven fixes
- Vanaduke fixes

Release

Submitted by Bifurcate on Wed, 11/03/2010 - 19:33
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  • Announcements

- Tweaks to Tortodrones and Lumbers
- Level 10 added to Fencing Jacket
- Fixed shock resistance for Volt Breaker armor
- Fix for lootless terminal travelers
- Hide the chat entry field after submitting
- Resurrection costs taken from (full) energy tab when available
- Invitation system added for inviting your friends from within the game
- Tweaks to swords
- Fixes for players' getting stuck in certain areas
- Fixes for chat command help
- Tweaks to random level generation
- Tell feedback messages ("You told...") colored blue, like tells
- Fix for weapon text

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Release

Submitted by Bifurcate on Thu, 10/28/2010 - 18:35
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  • Announcements

New feature:
- Travel passes added, which allow instant travel to recently visited towns for a crown fee

Tweaks, fixes:
- 'Sulfur' is now 'Brimstone' and its star value has been changed to 1
- New materials added to certain monster loot tables
- Some recipes now require new materials
- Fixed a hole in Treasure Vault levels
- Fix for gold keys' not being removed after opening doors
- Tweaks to arsenal/recipe interfaces
- Tweaks to gate displays
- Zone chat is no longer the default; use /zone to address entire town
- Place chat is audible from increased distances

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Release

Submitted by Bifurcate on Tue, 10/26/2010 - 17:59
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  • Announcements

- Text fixes.
- Fix for gate displays not updating after rotation.
- Lighting fix.
- Don't let poisoned monsters heal.
- Fixed bug with tray times in subtowns.
- Fixed bug with gold key doors deleting player instead of key.
- When creating a party or joining one in the lobby, you're charged when you leave the lobby.
- Reduced gate dormancy range.
- Devilite tweaks.
- Two seconds of invulnerability after resurrection.
- Chat can now be heard from anywhere in the town instance.
- Fix for accidental clicking on resurrection dialog.
- Level generation fix.

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Bugfix release.

Submitted by Bifurcate on Mon, 10/25/2010 - 18:39
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  • Announcements

- Fix for gold key levels.
- Translation fixes.
- Tortodrone, Zombie, and Devilite tweaks/fixes.
- Tweaks/fixes for the new arsenal interface.
- Emote tweaks.
- Fix for certain swords' hurting players.
- Sound fix.
- Minerals added to loot displays at end of gate.
- Fix for repeat fire bug.

Release

Submitted by Bifurcate on Fri, 10/22/2010 - 18:23
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  • Announcements

- Arsenal/Recipe interfaces updated.
- Text fixes.
- Fix for Gremlin loot drops.
- /poke and /sigh emotes.
- Substantial Gremlin adjustments.
- Fixes/enhancements to randomly generated levels.

Bugfix release

Submitted by Bifurcate on Wed, 10/20/2010 - 21:46
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  • Announcements

- Fixed floor display on friend panels.
- Fixed some errors in the text.
- Fix for being able to unequip helmet/armor.
- Controller fix.
- Fix for dupe issue dropping vials/capsules in scene.
- Fix (hopefully) for "server error" messages on vial/capsule use.
- Effect for when items gain levels.
- Fix for server error messages when trading stacks of items.

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Another mostly-bugfix release.

Submitted by Bifurcate on Tue, 10/19/2010 - 18:49
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  • Announcements

- Vial descriptions fixed.
- Guildhall spiffed up.
- Revive-related messages fixed.
- Error related (primarily) to crafting Dusk Drops fixed.
- Fixed bug with dropping vials, etc., when a player leaves the dungeon.
- Controller fixes.
- Added tray display when adding minerals to a gate.

Again, we're inviting more people, so please welcome them.

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