As we all know, after battle sprites use one one of their abilities it needs to recharge (AKA cooldown). Now my idea is that when you use a remedy capsule, it skips the cooldown. It is quite simple concept and I don't find it overpowered since you may only have 3 of those at a time
Battle sprite cooldown idea
Fri, 04/25/2014 - 12:15
Yeyasonic
Fri, 04/25/2014 - 16:43
#2
Draycos
We really don't need more reasons to bench vials. They're weak enough as is..
IMO, there are two good ways to do this:
1. make cooldowns mostly independent, with a much shorter cooldown for the abilities you didn't use
2. add a stamina/MP bar and stat, which could also be used to manage charge attacks and dashes.
Mon, 04/28/2014 - 09:46
#3
Hexzyle
@Skyguarder
Make a separate pill specifically for the battle sprite cooldown.
I agree with this.
No to having remedy pills skipping the battle sprite abilities cooldown completely.
My idea instead:
Having remedy pills skip a few seconds (Say 5 seconds) for the cooldown or...
Make a separate pill specifically for the battle sprite cooldown.