Forums › English Language Forums › General › Suggestions

Search

Battle sprite cooldown idea

3 replies [Last post]
Fri, 04/25/2014 - 12:15
Yeyasonic's picture
Yeyasonic

As we all know, after battle sprites use one one of their abilities it needs to recharge (AKA cooldown). Now my idea is that when you use a remedy capsule, it skips the cooldown. It is quite simple concept and I don't find it overpowered since you may only have 3 of those at a time

Fri, 04/25/2014 - 12:44
#1
Skyguarder's picture
Skyguarder

No to having remedy pills skipping the battle sprite abilities cooldown completely.

My idea instead:
Having remedy pills skip a few seconds (Say 5 seconds) for the cooldown or...
Make a separate pill specifically for the battle sprite cooldown.

Fri, 04/25/2014 - 16:43
#2
Draycos's picture
Draycos

We really don't need more reasons to bench vials. They're weak enough as is..

IMO, there are two good ways to do this:

1. make cooldowns mostly independent, with a much shorter cooldown for the abilities you didn't use
2. add a stamina/MP bar and stat, which could also be used to manage charge attacks and dashes.

Mon, 04/28/2014 - 09:46
#3
Hexzyle's picture
Hexzyle
@Skyguarder

Make a separate pill specifically for the battle sprite cooldown.

I agree with this.

Powered by Drupal, an open source content management system