Currently we have a system of random chances to get status upon impact, this can range from a player to get a status effect onto him/her in one shot or it could take multiple 5 - 10 (If target doesn't die) and so it can be a little frustrating at times shooting a person seven times with a storm driver and not get a single status but the other one can simply get it the first time..
This creates an element of luck which in a heated battle can be frustrating
but alas I have come up with a nifty solution
Status stacking...
Status stacking you say ?
Well basically what this will do is it will give a person the status upon hitting the required number of shots.
But how does it work?
Say you have a storm driver and as soon as you hit your target a mark will appear on him alongside multiple other faded marks.. upon hitting and lighting up all the marks the target will be given a status.
But how will this work for someone with a high resistance ??
The amount of marks to be stacked will increase!
What about bombers what will happen to them ??
Bombs will stack their marks instantly since they will only have one mark to fill
What about the chaos players and other negative status armours ???
Well those people will receive less marks and in turn get the status will less attacks.
What about those brandish charge attacks ??
Well those charges will have only one mark to fill since they are a charge attack alongside any other charge attack one might currently use and get a guaranteed status i.e bombs alchs .
Well if you made it thus far congratz feel free to leave your feedback down below
-1. It changes too many game mechanics and in all honestly ruins a lot of tough-situation luck where you need that one shot to proc, rather than needing to stack them.
EDIT: Edited out some stupid sarcastic stuff that didn't contribute to the thread - sorry about that!