Problems:
- There is no incentive to fully heat lower-star items.
- Because of the point above, 2* Heat Crystals are useless for 3* players.
- UVs are unobtainable for newer players.
- UVs are far more expensive now that rage crafting is gone. (I am NOT saying rage crafting should return)
Solution?
Punch sets up a new line of business, called the Tempering Shop. Through this shop (run by his cohort, who is either a Gremlin Knocker or a Scuttle Bot), players can give a fully heated piece of equipment in order to be tempered. Tempering gear will remove ALL levels and will role a UV on it. Just like crafting, tempering items can occasionally yield 2 or 3 UVs. You cannot temper an item which has an UV already. To make it more clear...
- You give a fully leveled item WITHOUT a UV.
- You get the item back at LEVEL ZERO with at least 1 UV.
This shouldn't effect the market too badly because you have to equip an item to heat it, thus binding it to you. You have to spend time and crystals to forge the item. It's more practical to heat 2* items rather than 3* ones because 2* ones are easier to heat. That being said, there is no star limitation. I could temper my 5* items if I wanted...though it wouldn't be a very good idea.
I THINK SOMEONE'S BEEN PLAYING WARFRAME...I personally believe that Knights are too powerful with UVs, and that they should be toned down (heck, even removed!). I'm not sure how people would be compensated for a big change like that, but.. yeah.
That aside.. Here's my 2 cents. I think this has potential to be a way for newer players to get boosts and also a way to cut down on... ah screw it you know what's coming.
-Heat should no longer divided among applicable items. It'd be an equal amount every time- now you have some incentive to bench your end-of-everything 5* equipment.
-The heat of the item shouldn't be reset each time you 'temper' it. Instead, it should be one big "level 11". This way, you aren't grinding and being penalized at the same time.
-The more heat you accumulate/fire crystals you use before tempering an item, the more you're able to choose what you get. The catch is that you can't choose VH or higher, only influence your chances.