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Autogun Balance. Nerf on Charge only.

4 replies [Last post]
Tue, 05/13/2014 - 08:33
Tsubasa-No-Me's picture
Tsubasa-No-Me

Autogun Charge Damage is Silly. And May get even sillier.

So, How about Providing a Damage Reduction over Distance? For the Charge only, I mean.

After 2.5-3 Blocks, The Damage is reduced until it reaches 66-50% damage at the End of the Bullet's Range.

You can still Burst down Trojans and stuff if 'ya want to, But it brings the Damage to Risk Factor More in line with other Weapons.

Tue, 05/13/2014 - 10:08
#1
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

you may know that this has been suggested before, and that right now it would do pretty much nothing because the main thing they use it for is close-shot one hit kill trojans.
and after the incoming gun buff I think they are buffing the monsters or nerfing all the weapons because seriously, with the things I see in the test server feedback and my asi VH equips I will kill everything is on my way without them touching me.

Tue, 05/13/2014 - 11:22
#2
Fehzor's picture
Fehzor

I think the autogun charge is fine. It does a lot of damage and requires a lot of practice and skill to use.

Tue, 05/13/2014 - 11:53
#3
Glacies's picture
Glacies

Just give it invincitinks like the shard bombs to prevent chaining.

Tue, 05/13/2014 - 17:40
#4
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Erm, reducing the damage dealt with time...what? Shouldn't it go the other way around? Then you couldn't use it as a sword so easily.

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