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Techniques you have made

24 replies [Last post]
Thu, 05/15/2014 - 23:34
Spar-Crux's picture
Spar-Crux

If you were to give every player the same 2 weapons, there would still be countless strategies and ways everyone would play them differently.

What are some super cool skills you have figured out while exploring the clockworks?
My friend can shield cancel his Blitz needle to get directly to the charge shot (i can't seem to do it for some reason).

I found that if you use the dash attack (2nd click) on the war master hammer in the same direction a kat flies after attacking you, you will get stuck inside of its hit-box and deal huge amounts of damage.

So yeah, i'm interested in what unique things you can do with your weapons! post below!

Fri, 05/16/2014 - 03:26
#1
Orbwanter's picture
Orbwanter

My friend can shield cancel his Blitz needle to get directly to the charge shot (i can't seem to do it for some reason).
Shield, hold attack for a second, then release your shield. If you don't start charging immediately, you didn't hold attack long enough, so flash your shield without releasing attack and it should go up.

Fri, 05/16/2014 - 04:05
#2
Bamzalot's picture
Bamzalot
Here be a technique!

"Charge a Brandish and one shot everything" ~Chaos user.

As for me, I usually just run around in circles while gunning everything down. If a lot of monsters appear, I bomb them with a Nitro. Not very creative, but it works!

Fri, 05/16/2014 - 04:29
#3
Midnight-Dj's picture
Midnight-Dj
:/

1. Use a vortex
2. Suck the mobs into a clump
3. Charge up CIV
4. Walk into the clump of mobs
5. Release the charge
6. ???
7. Profit

Fri, 05/16/2014 - 04:52
#4
Krakob's picture
Krakob

I'd argue no one is really inventing or discovering new techniques. We've already learned all we can learn about how knights work. Shield charges? Nothing new. You can start a charge out of a lot of animations. Pills, ERs, and vials are a few notable ones.

Dashing along with Kats is something I've done for ages. It's really neat and all.

Something nice you can do is use your dash to pop an Howlitzer. If you collide with a loose one during the dash animation, it explodes but you receive no damage. Even better: hit it with a sword (probably requires a heavy sword as they have roughly 1.5 tiles of range) and you won't have to wait for your dash cooldown to do it.

Fri, 05/16/2014 - 05:55
#5
Fehzor's picture
Fehzor

The problem is that a lot of players use the same third or so of the gear 100% of the time, and that even fewer even own all of the necessary equipment to try out new strategies. While some of us might have tried out most of the possible ways to play the game, most haven't. This gets even more complicated when we consider that about half of the strategies rely on teamwork which in turn relies on all members of the party having the requisite gear.

I've never seen anyone aside from myself:
-Use shivermist buster constructively outside of FSC with triglav or neutralizer to fight anything.
-Fight kats with shard bombs, by waiting for them to dodge and then dropping it at the right time.
-Use hail driver charges to kill trojans/deadnaughts by refreezing them repeatedly when they lack blitz needle.
-Use big angry bomb with supernova to trap things in the corner and murderize them.
-Switch shoot polaris/supernova.
-Rely on poison to take care of large waves. Well, some people do this, but most of the time I have to tell them to quit killing menders.
-Use rocket puppies as the primary means of dealing damage in the turret filled danger room.
-Use shadow cloak to deliver curse vials to various enemies
-Pepperbox charge enemies that are attacking your friends.
-Pepperbox charge mecha knights as they're about to attack you, so as to push them back and not let them shield.
-Light mecha knights on fire/shock them/drop a shard bomb near them and then shoot nearby to waste their time and make them take damage.
-Use vortex to stall enemies, allowing you room to take care of the rest of the mobs in an area.

Fri, 05/16/2014 - 08:20
#6
Blazzberry's picture
Blazzberry
I have no mouth and I need to scream

You know, most vets play solo or just with the same people aka guildies and friends. This takes a real toll on seeing people do new things.

However one thing I've yet to witness is someone who actually uses polaris/supernova to trap enemies in a corner causing no harm whastoever to teammates. Shield bashing and using seraphynx's first attack into a corner works as well.

Or someone who actually does the vortex+nitronome combo/vortex, stand in the middle, and use fang of vog.

Sun, 05/18/2014 - 15:36
#7
Qwez's picture
Qwez
Of pertaining in things the which are to in categorized as sword

I generally only spreaded this technique to fellow Troika users to give them an edge if they so desired.
For me, I suck at double switching to remove sword combo cooldowns, so I just use this technique to get an additional first slash when I need it.
With this, you can get 4 hits with a 3-hit weapon, and 3 hits with a 2-hit weapon.
The sequence of actions for 3-hit weapon: Attack > Shield > Attack > Shield > Attack-hold > Attack-release (does four first weapon strikes)
Alternate sequence of actions for 3-hit: Attack > Attack > Shield > Attack-hold > Attack-release (does first, second, first, first)
Sequence for 2-hit weapon: Attack > Shield > Attack-hold > Attack-release
Notes: While doing the Attack-hold, you can move forward to close in or sidestep. You can shield-cancel after this and run away, but the attack combo cooldown still applies and you can't attack right after. "Attack-hold > Attack-release" can be nearly instantaneous. Oh and for this to work, you have to, at the minimum, charge your sword a bit (after it charges for the barest bit, it's fair game).
Double-Switching is generally superior to this technique, as it completely resets the attack combo, but I really dislike spamming my keys that much, so I do this.

Skip the 2nd attack of 3-hit swords:
Attack > Shield > Attack > Attack
This makes your character do 2 first attacks, then the 3rd attack. Particularly useful with the Hammer if you don't want to fly somewhere, but still use the final hit, or in general if you don't want to use the 2nd strike.

The shield-bumpless continual attack with 3-hit+ swords:
If you have trouble with shieldbumping while shield-cancelling, and just want to keep chipping at an enemy without using full attack combos. You can just attack and hold and move.
I start "charging" my weapon to prep (but I'm not going to let it complete charging and not going to use the charge).
Then you do: Attack-release > Attack-hold. (when you want to hit something). Now you're back to charging and you can repeat it again without shieldbumping the enemy away. Be sure to wait a little to let your attack combo reset every 1 repeat (or 2 if you're using a cutter), else you complete your attack combo and you're going to be vulnerable.

Uhh... stuff... Of these three, probably only the top one have I discovered exclusively, but I generally don't see other people using these sword techniques. Perhaps because nobody was truly a swordie ;[ (don't you tell me brandish users are swordies... they are ranged explosive thingyamadudes). I ran Rigadoon and Nightblade back when I started. My first non-sword weapon was a Plague Needle... after I got a Triglav :P (which was after I got a DA for derpulous twins). Ah... the days of random explosions for the Brandish... you actually had to hit enemies with the sword.
EDIT: only had to edit like asdffdsadf times to get this the way it is... hindsight is somewhat like 20/20... ish.

EDIT: Wait.. .Waititids.fad.f..... what? I thought this was about actual techniques, and not weapon usage situations shtuff...... errr... whatever

Sun, 05/18/2014 - 16:03
#8
Qwez's picture
Qwez
Oh well might as well make a separate post...

I don't quite remember as it has been a while, but I think you can even use a Proto Gun to hit a Trojan's shield and make it bump back ~half a block. You can use quite a few guns to keep a Trojan out of commision while your teammates mop up the other enemies. (Huh... wonder if the gunner update messes with the Neutralizer being able to do this... damn it if it does)

At the moment, Pummel Gun(1*) has the highest knockback per regular bullet... which is weird. Oh well... been like that since they updated the Pummel gun to have 2 shots per clip IIRC. I have switch-shotted Pummel Gun and Iron Slug for funsies.

Uhh... I can't really think of effective weapon usage techniques... I'll just say that bringing that ASI high Zapper is useful against Mecha Knights and Trojans, as it slows them down when they do their shield animation. Of all the mission rewards, that Zapper is probably the most useful utility-wise.

If you want to really annoy someone, (Super) Stun Gun bullets will cause people's screens to shake if they explode near to a player...

asdf... I don't know effective weapon usagesnesensefkndl.

What'd probably be an effective divide and conquer technique... is to have a bomber Haze to get aggro of all enemies, have a Cutter Charge immobilize an enemy, have the gunner release a Blitz into it. But... that requires teamwork... I wonder how effective a Cutter charge is at keeping an enemy in place, when a teammate uses a Volcanic Pepperbox charge...

Mon, 05/19/2014 - 15:27
#9
Holy-Nightmare's picture
Holy-Nightmare
I have fun with kats, I

I have fun with kats, I pummel them with my Silversix (because Argent peacemaker never shows up except when I don't have the CR) while dodging bullets. When they dash at long range I shield bump them and they continue flying elsewhere (allowing for more shots) at closer range I do the same thing but switch to my FOV to snag a single sword hit (since FOV gets fire change on every hit it works great) and then continue blasting them.

Mon, 05/19/2014 - 18:12
#10
Spar-Crux's picture
Spar-Crux
Great strats!

Wow, there are many things listed here that i haven't even thought of doing!

Also, some friends of mine discovered that you can knock down gremlin mortafires without hitting them in the back, using the blitz needle. As it hits so many times. I have yet to personally try this, but it seems my friends have successfully done this, while in my party in OCH.

To sort of add on to my original post, someone told me that turning auto target (back) on really helps the dash attack of a WMR hammer. Pretty much the same thing i posted earlier, but with less effort.

Tue, 05/20/2014 - 06:54
#11
Orbwanter's picture
Orbwanter

Rocket Hammer works best without autotarget, actually. You rarely want to hit enemies head on with the dash, because you'll often eat a retaliation attack. Instead, dash into them at an angle, so you wind up to their side. The only time I personally use autotarget with the hammer is while attacking a turret where a full dash would send me flying into a floor trap.

You can make the dash damage enemies more reliably by holding attack for a split second and taking a step toward your target after the first swing. This also works with heavy swords to reposition for the second swing, or with faster swords to prevent whiffed combos due to knockback.

Tue, 05/20/2014 - 07:01
#12
Plancker's picture
Plancker
@spar-crux

Killing mortafires works best using the barrier-consumables, those go through his shield and break it in 2 hits or so, then all there is left to do is finishing it off with your sword.

Tue, 05/20/2014 - 07:29
#13
Holy-Nightmare's picture
Holy-Nightmare
WMRH may say it is a slow

WMRH may say it is a slow sword on the wiki but if you quick shield after your first swing and then attack you can do a swing pattern like a DA. This is similar to quick shielding after a Calibur, brandish, or FOV to do all three swings while only taking one step.

Attack, shield, attack, attack.

Wed, 05/21/2014 - 00:14
#14
Fangel's picture
Fangel
Hmm...

I have a few things that I do that I don't see others doing often.

* Use DVS in a way similar to rocket hammers.
I'll often attack and disable auto-target for the duration of my attack, unless I reach an enemy's blindspot in which case auto-target, away!
* Bait gremlins with guns
Gremlins always dodge backwards. If they're running away from me (usually from low health), I'll often shoot at them then attack them up close with a sword.
* Bait gremlin menders
Menders will dodge away from you four times before they start running normally. Instead of struggling to catch up, I'll just walk towards them until their four dashes are over.
* Brandish follow-up
I rarely see players follow up their brandish charges with sword swings. Whenever I have a brandish on me, I'll almost always follow the charge up with the second and third swing in the combo if an enemy is still near.
* Use DVS vs grievers
Using this fast weapon against grievers is just too great. If you are surrounded, it's so satisfying to hectically click about interrupting their attacks. Until you are hit by a flying piece of office equipment at least.
* DVS charges
Seeing someone using a DVS is rare as it is, but I never see people use its charge attack. With only a damage bonus vs fiends of medium, I was able to take down a trojan on elite at depth 25 with one continuous DVS attack; a full charge plus its combo.

Wed, 05/21/2014 - 07:23
#15
Bopp's picture
Bopp
mostly avoiding hurting the monster directly

I don't use a lot of clever control techniques. Insofar as I have tricks, they mostly center on not using weapons directly on the monsters, because that is a meta-game that I enjoy:

* Shield-bump or kite monsters into exploding blocks, and blow up the blocks. Auto-target should be off. And I hate to say it, but this is one area in which Antiguas shine.

* Shield-bump monsters into obstacles, so that the AI gets stuck on a corner. Everybody knows to do this in the boss fight of Ghosts in the Machine. But you can do it in many more places --- for example, battle arenas. When you eventually decide to kill the monster, use something insulting, like a haze bomb.

* Shield-bump monsters into my teammates' bombs, etc.

* Trick lumbers into hurting other monsters.

Also, at the risk of self-aggrandization, I use the Final Flourish charge attack more than any other player I've seen.

Wed, 05/21/2014 - 15:01
#16
Poomph's picture
Poomph

I tend to cloak with Maskeraith and then run to the healer in the room, bump the guy to the other healer(s). Then, I uncloak and 2-shot them because of Deadly Shadow Cloak's damage bonus.

Thu, 05/22/2014 - 14:00
#17
Zeddy's picture
Zeddy
@Fehzor

"-Fight kats with shard bombs"

>:[

Thu, 05/22/2014 - 22:27
#18
Fehzor's picture
Fehzor

Have you ever used it on them when I was there? I might have missed it or forgotten it.

Fri, 05/23/2014 - 00:53
#19
Flowchart's picture
Flowchart

dash canceling out of the pill recovery animation. Of course, I'll say that I'm the only one I've seen doing this but I'm sure you've all seen/done this, just like I'd say to the stuff you guys post.

Sat, 05/24/2014 - 23:53
#20
Uberer-Alt's picture
Uberer-Alt

I have never seen anyone else than me use VT and DVS against kats ^^

Sun, 05/25/2014 - 00:50
#21
Krakob's picture
Krakob
@Flowchart

I tend to quick charge with the pill animation. Eat a pill, hold the attack button, voila, you're charging once the pill animation ends! It's not as practical as shield charging as you can't use it at all times unless you want to waste pills but as a gamepad player, I can't do that because I have attack/defend on the triggers.

Tue, 06/10/2014 - 22:44
#22
Dragon-Mute's picture
Dragon-Mute
@blazzberry

That sweet vortex FoV combo is the best =P, works best with crusher imo (use crusher once to poison then do the combo for guaranteed death of everything)
Also shiver + asi FoV to make sure every hit lands works too

@fangel
I always do brandish follow up with a glacius because if an enemy is initially frozen and the follow up attack hits soon enough (asi ftw) itll make it ride untill another freeze

Tue, 06/10/2014 - 14:28
#23
Seiran's picture
Seiran

Uh...

A lot of techniques and tricks have been thought up and/or individually-discovered. But here are a few that I either experimented with on my own or rarely see others do:

Techniques:
- I self-taught (and once in a while, teach others) scroll-wheel-based doubleswitching, if that counts for anything.
- I figured out how to control Drakon's shield barrier skill to walk over active hazards.

Weapon usages:
- Shield bump --> instant Magnus shot (so it's essentially a push-shot).
- Maskeraith Needle --> shoot quickly to explode early needles so there's space for newer needle sticks for more damage.
- Heavy sword Slash1 --> charge step backwards --> slash2
- Vortex --> VT
- Vortex --> Catalyzer single-charge frenzy (aimed to the right side, for most effective explosions).
- Vortex --> hold Troika charge --> Release charge so it hits JUST as the bomb explodes so shock animation cancels out knockback. Also leads to double-hit charge in PVP
- Heavy sword triple slash: Slash-shield-Slash(hold)-Release. I had written this in a guide at some point years ago lol. Also of note, Qwez seems to have found this independently as well.
- Alternating Mist bombs with 2-3 shots of any gun (Totally helped when soloing Grinchlin Assault). Ex: Stun aura with Stagger Storm combined with hate from Storm Driver.

Tue, 06/10/2014 - 15:15
#24
Red-Galaxy's picture
Red-Galaxy
In jelly king set up DR'S on

In jelly king set up DR'S on places where two jellies will spawn when you go to the button. After that use shadow cloak with a maskeraith. Then hop on the button. The jellies will just stand there until they are dead.

Hope this works :)

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