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Lockdown Moments

9 replies [Last post]
Mon, 05/19/2014 - 13:28
Captainsloth's picture
Captainsloth

So anyways i made a montage of some awesome LD moments and i wanted to share them with u guys plz tell me what u think i am quite proud of this any feedback is good feedback :3

click the link below and see

https://www.youtube.com/watch?v=Ug6vIlJFHJU&feature=youtu.be

Mon, 05/19/2014 - 13:33
#1
Arilys's picture
Arilys

This thread goes here.

Mon, 05/19/2014 - 17:34
#2
Duskfinder's picture
Duskfinder

99% of kills DA combos GG.

Mon, 05/19/2014 - 23:31
#3
Meep-The-Bank's picture
Meep-The-Bank
Meep

@Captainsloth Hey Captain, I somewhat like the montage however it (IMO) not really original. As Duskfinder said, most of the kills are by DA (or GF) combos which just seem to plain. Maybe use under-rated weapons next time? E.g Winmillion, DVS, Rigadoon?

Tue, 05/20/2014 - 05:42
#4
Bonjourhippo's picture
Bonjourhippo
I agree too. Combo kills are

I agree too. Combo kills are shame material rather than pride/showoff. Seems to me you really way too much on them like too many players do anyway. That's the easy, random nature of those kills that makes it so appealing to the playerbase I suppose. Worthless kills if you ask me.

Props to you for getting node 101000 though.

Tue, 05/20/2014 - 06:33
#5
Hellscreams-Forum's picture
Hellscreams-Forum
-3-

Is it me or 3/4 players are just rookies or just low on HP

Tue, 05/20/2014 - 07:07
#6
Krakob's picture
Krakob

Don't do slow motion if you're recording at a low frame rate. It just looks choppy and bad.

Thu, 05/22/2014 - 03:46
#7
Achys's picture
Achys
bwa

Personally I put combos DA / GF "no AT" (it is easy to put a combo with AA)

and I do not plaind, here is what the skill that make the pork hammer (hippo :))

Thu, 05/22/2014 - 04:07
#8
Whimsicality's picture
Whimsicality

Am I doing it right?

Thu, 05/22/2014 - 04:51
#9
Bonjourhippo's picture
Bonjourhippo
You just have to watch any

You just have to watch any DA/GF user to see how much they rely on their second swing rather than the first. The range is grossly disproportionate to the speed and damage caused. A weapon dealing so much damage so easily shouldn't be able to reach everything 3 tiles in front of it. You don't need AT with a range like this. It's one thing to disable AT but it's an entirely different thing to stop comboing altogether and I don't think much players would actually be able to do that without becoming utterly weak.

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