Yes, Damage Penalties.
What are these exactly? A Damage Penalty is something that is currently used only on one set of armor: Crown of the Fallen and Armor of the Fallen. It basically is a negative version of the standard Damage Bonuses. Wearing the entire set gives you +2 Universal Attack Speed Increase and -4 Damage Penalty against Fiends.
This means that you'll end up doing far-less damage against Fiends than all other monsters. So why does this only exist on this set? There's far more armor that could easily be fitting for this that provides much better support than the Armor of the Fallen.
If anything, why not change the penalty to decrease your defense when attacked by that specific monster family? It would be an extraordinary nerf to some of the more commonly-used pieces of equipment that provide certain boosts and still retain very good defenses and statuses. (Example: Chaos Set)
Just an example, give Vog Cub Set "Defense Penalty vs Beast: Medium," this would follow the basic rule of UVs however can go below 0 defense (in this case, without UVs and wearing the full set you'd have -52 Defense), causing you to take more damage from the Beast Family.
Just an idea.
I feel like inherent stats such as these would feed into lore more than anything else. Perhaps SK devs don't do this very often because they want players to make armors and heat 'em up as much as possible. Giving too much of a penalty (or any at all, especially if it's not balanced...*cough chaos clones as an expectation of boosts with sacrifices cough*) discourages a player from making an item, and thus the effort that went into the art and balance of the item wasn't worth the DEV time as much as it otherwise would have been.
What they could start doing is having lore-based penalties on most specialized items (anything not Spiral HQ, evolved on cradle, etc)...and then have a trinket for helms and a trinket for armors that neutralizes these penalties, per monster type. As a player, I don't use any slots whatsoever, and this would almost force their use. Not something I'd like, but something to consider.
I agree, wolver line items with beast penalties are fitting. Beasts deal piercing damage and are weak to piercing. I imagine their fights are over very quickly.