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Dreaming high - Piercing, Elemental and Shadow Defender changes

4 replies [Last post]
Mon, 06/09/2014 - 13:43
Trats-Romra's picture
Trats-Romra

Why "Dreaming high"?
Because I'm suggesting something that I suppose that isn't easy to implement.

Since Defenders' sets are supposed to focus on defense, the shield should be the most important part of them.
So, i think that could be interesting that, when using a piece of Defender, you starts to select a shield instead of a weapon.

What it means?

When using a piece of Defender, the Next Weapon start to work as Next Shield. The mechanics are reversed: Instead of one shield and multiples weapons, you have one weapon and multiples shields.
I think that this could open a little space to normal weapons, more for defensive position and diversify for more flexible positions.
For example:
1- On RJP, you could use any elemental or normal weapon and equip Grey Owlite and Royal Jelly Shield, or Grey Owlite Shield and Savage Tortoise, etc;
2- You could use a Troika and equip Swiftstrike Buckler and Omega Shell. So you change to SB when being offensive and to OS when being defensive;
3- Use a shield effective to a depth and a Tortodrone shield, because the universe loves tortodrone shields.

So... What's the effect of increasing weapon slots
More spaces for more shields and Tortrodone shields ;)

I think that the idea is basically it. I hope that I forgot nothing.
I really don't know if the idea is bad, but I don't like of keeping the ideas with me.

Tue, 06/10/2014 - 02:45
#1
Fehzor's picture
Fehzor

If this is plausible to code, I could definitely see it working quite well. The case against it is that there are hardly any levels that really require this kind of effort, as most include primarily one type of monster, and shield doesn't make that much of a difference. The reason it could work in spite of this so well is because of all the interesting combinations you could go with for offensive and defensive shields. If OOO were to release this with a "shield redux" type update, then it would work out quite nicely. Imagine having a shield that reflects damage, or blows up when attacked. That could indeed make the game quite interesting.

Assuming that it is plausible to code, that is. I haven't seen the source code, so I really wouldn't know.

Tue, 06/10/2014 - 09:22
#2
Vanguard-Xelon's picture
Vanguard-Xelon
Cool Concept Comrade

Cool idea... but this kinda, kinda sorta, sorta kinda means I probably shouldn't bring most weapons to most areas

so what you really want is to swap a weapon slot with a shield slot?
Im okay with equipping either 1 weapon and 2 shields or 2 weapons and 1 shield at the 3 slots we would get if we were to make shields come under a weapon
I suppose the point in this would be that when not dealing damage because something is currently invincible or you cannot yet reach an enemy so you want to use your defensive shield and not your swiftstrike or barbarous thorn shield

Tue, 06/10/2014 - 11:21
#3
Trats-Romra's picture
Trats-Romra

@Fehzor
Yeah. A shield redux would be very interesting.
More probably that people you prefer to use a defensive shield with a offensive shield with the change proposed. But I think it would be good to open some room to "defensive people". But, indeed, there aren't very much situation that gamers would need two defensive shields. On top of my head, I can imagine just RJP, FSC and few situations on Clockworks levels. But, as I said, I think it would be interesting.

@Tatsuya-Katsu
Im okay with equipping either 1 weapon and 2 shields or 2 weapons and 1 shield at the 3 slots we would get if we were to make shields come under a weapon
Shields wouldn't come under a weapon. They would exchange the spaces filled by them. I think you meant it, if I got it right.

I suppose the point in this would be that when not dealing damage because something is currently invincible or you cannot yet reach an enemy so you want to use your defensive shield and not your swiftstrike or barbarous thorn shield.
It too. Some people like to being defensive: Some newbies, when enter on the game, want to be more defensive, but don't want craft every single defensive set, want to advance fast. And armor don't provide enough profit on long run, because the player take the damage. But shields take damage for you. So, relying on your shields is better than relying on your armor when being a defender. And you don't need to craft less things. So, it's more easy to advance. Mainly if the player craft a GOS and Dread Skelly Shield. So, he/she have the shield to cover the most important situations.
Other people would like to bring Tortodrone Shields, because of da fun.

As I said before, on my POV, the Defender rely on your shield instead of your armor.

P.S:Plz, correct if I made any grammar error.

Wed, 06/11/2014 - 23:32
#4
Trats-Romra's picture
Trats-Romra

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