Heyo... Biggy Here...!!! I hardly ever do these. Soo I was thinking. People are complaining about how lockdown is not balanced... (I think) Anyways.. Why not make a Lockdown armory in the locker room area of the LD matches?
It should contain every armour/sword/bomb/gun/helm in the game @ lvl 1 Heat.
Only one member of a team can wear a specific armour at a time.
If this is not agreed on for LD... Make it a new game... and add in the fact that if you die with a set on... It cannot be used again for that match by any members of your team. If all armours have been used and lost by dying, the very last armour that the people themselves have on shall remain.
-BiggyMoore
Lockdown Balanced.
This probably won't help with balancing, but as a gunner I'd like to see the sword damage increase on striker be replaced by a gun one so that each weapon type gets one bonus on two classes and a penalty on the remaining class. This probably helps maintain the idea that strikers are hit-and-run swordsmen or burst damage gunners. I also suggest buffing the guardian bonuses to medium to maintain balance between the classes
I agree with the above post that recon needs to move at normal speed while cloaked. No matter how good you are with mind games, a capable striker will catch you especially with the wide hit from a sealed sword or toothpick. Alternatively I suggest a reduced dash cool down for recons to give them a comparable defensive ability as other classes and give a more 'ninja' feel.
I disagree with replacing the Striker's sword damage bonus with gun damage bonus. Guns already deal respectable amounts of damage while keeping the user at a safe distance. The trade-off is that a Striker gunslinger has more mobility, which is key to kiting. Mobility makes Gunners already powerful enough (and OOO intends to make them more powerful, because of the Gunner Update.)