I'm a Defender Elite, and i've completed every mission so far on elite.
So lets have one more difficulty...
Swarmed.
Swarmed difficulty basically turns every level into a shadow lair.
Bosses stay the same, they are not in respective shadow lair form.
All statusless monsters are void.
Swarm boxes like in the final level of Spark and Roar will fly around the level.
The depth will be ???.
Basil will not be in the mission lobby, and the depth will also be ???.
Unlocked after completing 1 shadow lair.
Levels before subtowns/terminals/core are unknown passages.
Some things:
Q: Why unlocked after completing a shadow lair?
A: This is practice mode.
Q: If it's meant to be like a shadow lair, shouldn't it be Stratum 6 in every level?
A: No. This would cause easy excessive farming for vanguards, making the game less fun for them.
Q: Why is the depth ???
A: In a shadow lair, The depth is ???.
Q: What is in the last level of Spark and Roar?
A: Go find out. However, the black boxes are pieces of the swarm just flying around in the clockworks.
Q: Why wont basil be in the mission lobby?
A: Its depth ???. Basil can't go down there...
I agree that the game is too easy with not enough rewards, but what would warrant this over simply redoing the existing difficulty system?