And boost guardian health boosting to a full pip in t2. And 2 pips in t3. That is all.
Remove base healing pads in Lockdown
Keep the healing pads but remove the status healing effect. Poison would be more viable as a result, and curse would actually keep the player out of the fight for a while.
I would remove the ones in the spawn only, keep the guardian the same, and reduce the regen of the field HP pads (to that of the FSC pads).
This would force players out and would make guardianless camping hard. (It would also give recons and guardians some help against the Hit/run/heal strikers)
The Spawn HP pads would appear only when the majority of the team is in spawn to help against spawncampers.
You see my point. The hit-run-heal method for strikers is a crutch. If guardians were a more reliable healing pad (seeing as the half pip in t3 is laughable at best) then I feel camping would be far more difficult for striker-only parties. It makes health a necessary and precious resource and glass cannonballs could shatter before they reach their targets. I don't have much problem with the healing pads on the field, save for feeling as if fsc rate would be more ideal, but the ones at spawn are an extremely popular crutch.
Spawn pads can remain if they are the fsc model I suppose. But kill the status-culling pads, it invalidates poison, curse, and fire even seeing as to get from the enemy spawn back to your camp is normally about 7 seconds at maximum with striker dash.
Remove all health pads from lockdown, double guardian's shadow defense but halve their piercing defense, give strikers an extra weapon slot and spawn a single lumber randomly on the map every minute and fifteen seconds. If the match goes into the last minute without a team winning, auto aim will be disabled for exactly half of the players. This and this alone will fix EVERYTHING.
@Fehzor
Yay! You've just seen it OOO's way!
Perfect this will make the op Faust less reliable
Spawn camping would only intensify. Remove these random heal pads outside the base instead: Stadium, Mines, Downtown