First off let me tell you what I think is wrong with the game as of now.
*ISSUES*
-Revive system being item based
-Client side drops removing cooperation (includes dropping usable items)
-Crafting system now taking an item rather than just CE
-Arcade is now empty
-Free revive every level is making everything that was once challenging simple
-Forge system (Mist)
Now with all of this on the table I would like to suggest what can be done to fix each of the issues at hand with reasoning behind each.
First off the revive system, this system makes players obtain an item if they want to revive in a mission even though other players are in the same lobby with them. To fix this issue I would like to suggest that the revive system be changed to be how the game had it originally. With the old revive system players would use half of their remaining health to revive other players. This system made going through levels more challenging and strategic because you had to weigh out pros and cons of who would revive someone based on their total hp, how many health caps they had, and if they could survive on what health was given to them. This also made reviving another player in the middle of a fight or arena a lot easier due to the fact that you could just run up and give them hp and then use your own capsule to heal back up.
Next we have the Client side item drops. This system is all around causing players to be more solo oriented as you have to individually loot everything that is killed before the loot disappears. What I would suggest to fix this issue is that you reinstate the server side drops so that the loot that is grabbed is obtained by every player in the game and will make running with a group more beneficial as well as make some runs faster. On the same point by putting back in the server side drops that would allow players to share the usable items and help each other out during missions by letting people with lower health have their health capsules for instance.
Now onto the crafting system. While this new crafting system may not directly take CE to craft your item you can still use CE to obtain the item that you need to craft the item. I just don't see the point of making everything require more materials to craft and still say you are removing the CE cost. To counter this I would suggest that the old system of crafting be re-added to the game. Not only does this system use less materials to craft items but it also would take the same amount or less time to obtain the necessary crafting materials (CE).
Next is about the Arcade. Because of missions being added I have seen the market in game influx heavily causing more things to get farmed and get farmed faster than ever. While this is in some ways good it also causes a lot of disturbance in the original reason that the Arcade existed to begin with. So my suggestion for this is either 1 of 2 things. Either 1 remove the Arcade altogether because with it only now being used to get basil recipes I don't see a point keeping it in the game, or 2 remove missions, while I know missions have improved since I first played them I've seen nothing but trouble come from the missions being added including an extreme market influx of CE prices.
Onto the Free revives that we get every floor. This system is quite strange to start out with because it causes players to gain a sense that it is now to easy to beat the missions/floors of the game. I personally just see this system being used to bring in newer players and cause them to have a false sense that the game is easier than it was meant to be originally. The new revives make it so that if you originally were not geared enough to beat a certain mission or floor of the clockworks now you have a second chance to do so which makes the game far too easy and misleading. I would like to also like before suggest 1 of 2 things to be done to this. Either this revive buffer is removed entirely or that there is an option that you can check to turn it off for more of a Crown reward during runs.
Last but not least the forge system and why I personally consider it to be a step in the wrong direction. This system I believe was put in play because of the removal of the Mist Energy system. For anyone that doesn't know Mist Energy used to be a refillable energy source that you used to either craft lower tier weapons or do clockwork runs. While this system was not the most efficient, you only had 100 energy and elevators were 10 every floor you went down, it was a system that players like myself that played more than the 10 floors that it gave you for free could bypass by purchasing an elevator pass (gave free elevators for $2.49). With this system removed they had to balance the now free elevators and this is why I believe they did this. Now to the point. I believe that if Mist Energy was reinstated into the game that the forge system could be removed. While a lot of people would miss the free elevators I think that Mist Energy is in fact more beneficial than it is not.
Take what I say with a grain of salt but please consider what I say. While I may not have played as long as some of the more well known members of the community I did play long enough to fall in love with all the old systems of the game that are now gone. Please consider my suggestions and tell me what you think.
IGN: Taki-Snow
I have a feeling as though OOO knew ahead of time that people wouldn't necessarily like the changes... but they still made them. Why do you suppose they did that?