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Bombs and ASI

11 respuestas [Último envío]
Sáb, 07/05/2014 - 09:49
Imagen de Holy-Nightmare
Holy-Nightmare

I want to suggest giving bombs an attack speed rather than a set fuse time

This attack speed could be influenced by (a new) pet perk and certain items (SSB).

An increase in attack speed would shorten the fuse time allowing for new play styles. It could make timing easier and would be a great help in compounds (where bombs truly shine).

This could also come with a shadow resist demo suit (with poison resist).

Med CTR and bomb ASI as the set's total boost.

Sáb, 07/05/2014 - 11:02
#1
Imagen de Meep-The-Bank
Meep-The-Bank
Meep.

No. Just no. If you were to have shorter fuse times on all bombs, it would just ruin Lockdown, it would really make the gauntlet easy as pie and it's just too over-powered. For example, nitronome. If someone was to obtain a CTR Max (thru set + ctr vh) and ASI Max (thru set and asi vh uv) it would possibly be game-changing. It would be able to make other players lag as well as make some gameplay impossible if it was spammed continuously.

Dom, 07/06/2014 - 10:25
#2
Imagen de Holy-Nightmare
Holy-Nightmare
The ASI/fuse time would be

The ASI/fuse time would be barely noticeable. It would not affect how quickly they charge or your movement speed just the time from bomb placement to detonation.

A max ASI on a bomb would equal a high or med increase for a sword or gun.

For example: a Max ASI Big Angry Bomb would still have a slower fuse than a regular Irontech Destroyer, it would be closer but not much.

Dom, 07/06/2014 - 12:28
#3
Imagen de Dibsville
Dibsville

"The ASI/fuse time would be barely noticeable. It would not affect how quickly they charge or your movement speed just the time from bomb placement to detonation."

But it already increases bomb placement speed.

Lun, 07/07/2014 - 12:11
#4
Imagen de Holy-Nightmare
Holy-Nightmare
@Dibsville

Not the idle to charging animation but the "FUSE TIME", the fuse time would be shorter on ASI bombs.

Mar, 07/08/2014 - 10:37
#5
Imagen de Zeddy
Zeddy

There's nothing particularly game-breaking about this, ESPECIALLY not Lockdown-wise.

Let's say it takes me one and a half second to charge up a bomb and plant it.

With no ASI, it will take me one and a half second at least between two explosions.

With max ASI it will take me one and a half second at least between two explosions.

Mar, 07/08/2014 - 23:50
#6
Imagen de Fehzor
Fehzor

I'm not sure it would be an objective positive either. If I drop say.. a shard bomb, I don't want it to break for a good 4-5 seconds because I want to run away so that they can walk onto the blast area. The only place I would really really want this would be big angry bomb, and I suppose for lockdown putting it on nitronome wouldn't hurt.

Mié, 07/09/2014 - 08:52
#7
Imagen de Linux-Bomber
Linux-Bomber
:P

I actually find longer fuses to be BETTER in some cases. When I plant a bomb, I want time to kite my enemy into the bomb.

The only thing that I think would be easier to kill with a higher "ASI" is greavers, as their locking-attack mechanics screw up kiting by being right next to you.

Of course, on such a minimal scale, it would be as useful as MSI:Low.

About the shadow resist demo suit, GIMME!

Mié, 07/09/2014 - 12:29
#8
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

It depends on the bomb. Some are better if they detonate right away, like BAB and mist bombs. Others are better with delayed fuses.

Why delayed? Well, it's presence! If they bomb is hanging around, then it is alive longer. In LD, mainly, it means that this ticking bomb will knock guys out a bit later. This is beneficial if the guy is using a slow weapon or something...but not if they are dancing in and out.

This is a good idea.

Mié, 07/09/2014 - 13:07
#9
Imagen de Exerpa
Exerpa
Enjoy trapping yourself in a

Enjoy trapping yourself in a vortex.

Faster fuse sounds cute, but would anyone really choose it over charge and damage?

Jue, 07/10/2014 - 08:56
#10
Imagen de Holy-Nightmare
Holy-Nightmare
ASI CTR and Damage all have

ASI CTR and Damage all have their place in this game.

Antigua benefits more from damage boosts rather than the others, while alchemers prefer CTR and polaris ASI.

Sword users change their style based on their boosts, those with ASI boosts focus more on finishing combos while those with damage boosts can make more of a difference by doing so and if you use chaos cloak then spamming charges may be all you do.

By adding an ASI mechanic to bombs you can choose new ways to play. As pointed out ASI on certain bombs would be useless (much like ASI or CTR on antigua guns or CTR on FOV) but it would be something new to play with.

@Exerpa

Trapped in your vortex bomb may seem bad but suppose you activate the ultimate Drakon Barrier and an Ultra poison Barrier before the mobs get pulled in, now you just sit/shield and deal damage and wait for the blast to send them away.

@ Autofire

Slow bombs (like BAB) in LD will get you killed, strikers can rush in, deal damage and rush out. ASI bombing could help that. Few people in LD use slow weapons and those that do have a VH ASI UV on them.

@ Zeddy

I'm so glad someone got it, I was afraid this idea would get totally destroyed

Jue, 07/10/2014 - 09:38
#11
Imagen de Fangel
Fangel
Don't see why not

For the people complaining about lockdown, just tag on Bomb ASD: VH onto strikers, and maybe bomb ASI med to recons and/or bomb ASI low to guardians.

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