Yis!
Let Skolver/Vog cub/Snarby armor users teleport around like wolvers. it be great.
they will be the knights with the Teleport fight style, Swing swung clash.... TELEPORT.
Yis!
Let Skolver/Vog cub/Snarby armor users teleport around like wolvers. it be great.
they will be the knights with the Teleport fight style, Swing swung clash.... TELEPORT.
It would also be great if Snarby armor would make the user become invincible unless stunned. But it will have max weakness to stun, because BALANCE.
Wearing Black Kat Cowl should let the user dive into the ground and come out wherever they want.
Wearing mad bomber should force the user to hallucinate; i.e. the user would see phantom mobs and even players in their party, especially those that have long left the game. I would wear mad bomber at all times.
Wearing a Flame Aura should inflict the Strong Fire status every second. Wearing the Grasping Aura gives a .01% chance of being inflicted by Snare with every step. Wearing Grey Feather Cowl should let you cast Firaga and Thundaga regardless of your equipment. Vial Bandoliers grant a 100-stack of a random vial. Adorning the Dangerous costume should grant a stack of 100 Ranger Flares. Wearing Fallen line armor should inflict Devilites with infatuation, giving them a 50% chance of being immobilized due to love. Wearing Chaos should grant immense defense or even invulnerability in the Unknown Passage.
Mercurial mail lets you self inflict shock to heal and invincibly striker charge around dealing elemental and shock damage to everything you touch (even team mates).
Tortodrone shields have a 1% chance to summon a full powered (not like mecha knights) ally tortodrone.
Ancient plate set turns you to stone every 5 minutes (immobile but invincible).
Really, though, I don't think teleporting would have to be over-powerful. It could even be a downside, since wolver armor is already pretty much one of the best thing to wear since wearing sliced bread. Just make it a wimpy version of the dash: half the distance, still unable to jump through walls and monsters and stuff, and happens instantly to skip the invincibility plus disorient the user.
For the Snarby idea, maybe make it so all damage sources have a chance to inflict stun to the user rather than just being extremely weak to the two or three things that do inflict stun? And, maybe just really high defenses rather than complete invulnerability?
Don't forget to have dread skelly be able to breathe stun.
Honestly I think if we get a valestone battle sprite its second ability should be a teleport that acts like a projectile similar to the brandish charges (can't go over objects/walls but doesn't stop on enemies, to prevent players from getting behind energy gates without opening them) and teleport the user to the projectile when it "detonates".
People wearing divine veil should get infinite free revives since they have halos.
WOW, Aviri, you are ingenious! Now all we need is to have valkyrie, fallen and heavenly iron armor all have the ability to fly arcoss the map and bypass energy gates for free loot!