I would like to propose an alternative to the emergency revival's initiation.
To keep knights engaged in what goes on after the intermission that resembles defeat:
I would have also suggested that we ought to operate the emergency revive manually to raise when the knight so chooses. But that may remove the urgency out of the affair altogether. If this is found to be a better choice then might I suggest that the player only be allowed one of the three buffs mentioned above for the first 10 seconds of their down time before the options disappear.
Thoughts?
Doesn't seem like a horrible idea but I wouldn't mind seeing this changed or kept the same. I think it is creative enough though. And I'd prefer that the Emergency Revive automatically kick in because most people will just use this to lay on the floor during a battle and revive when someone else (me) completes it for them. You know, like how they refuse to use their hundreds of sparks.
I'd also like to introduce another option.
GAME OVER: If you don't return to Haven or revive after 1 minute of being dead you get kicked out of the level, sent to a cut scene of the Soldier's Graveyard, and then your dead Knight being dug into a grave! Then you are returned to the title screen where you character is deleted! (No, this is a joke.)