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Balance in Lockdown

1 reply [Last post]
Thu, 07/10/2014 - 22:38
Eagle-Warrior's picture
Eagle-Warrior

Many of you gamers know that there is usually what I like to call a triangle of balance in a game. The idea of the triangle of balance is that any single class is both strong against another class and weak against another class, kind of like Rock, Paper, Scissors. For example in Runescape it's Mage beats Warrior, Warrior beats Archer, Archer beats Mage. Assuming we don't have the buffs of LD, for SpiralKnights it's Swordsman beats Gunslinger, Gunslinger beats Bomber, Bomber beats Swordsman. Of course there are loop holes but that is what's gunna make it interesting.
Lets just make it so that Recon's death mark automatically breaks and disables a Striker's booster throughout it's whole duration and make it so that Recons cannot be invisible within a Guardian's shield, thus creating the legendary triangle of balance. Striker beats Guardian, Guardian beats Recon, Recon beats Striker.
So if you're a Striker and you're pissed off cause a Recon is shooting you from 5 tiles away and you can't dash until the death mark wears off, then too bad. Go die and learn how to fight as a Guardian. If you're that Recon and that Striker came back as a Guardian, disabling your invisibility and killing you, then too bad. Go die and learn how to kill a Guardian as a Striker, and so on. So what's stopping this from being a game of Guardian, Recon, Striker just like Rock, Paper, Scissors? People will always find loop wholes to keep being a Striker while fighting Recons, or be a Recon while fighting Guardians. All this will do is make all of the bad Strikers who are still better than the other classes cause they're Strikers can get killed off by okay Recons and then realize that they should try being a Guardian or a Recon, thus balancing out how many people decide to be each type of class and giving a reason for class switching.
All I want is for there to be a class balance. if this is taken into account by the devs, i don't even really care if they use my suggestion of making Recons better against Strikers. For all I know it was meant to be that Guardian beats Striker, Striker beats Recon, Recon beats Guardian. All I want is that the devs make it so there is a clear triangle of balance in LD.

Sat, 07/12/2014 - 08:05
#1
Holy-Nightmare's picture
Holy-Nightmare
This is actually already been

This is actually already been implemented, however, the later implementation of HP trinkets has ruined class balance and tipped it in the favor of quick damage, and quick to run and heal.

Removing HP trinkets from all lockdown players would show the balance again, though many lockdown players (whom most of are strikers) would whine about getting killed in two hits.

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