I would like to see "class" abilities stay within the realm of playstyle and weapons choices and not some choice you make when you start the game. More items like the Wrench wand with (better) ranged charge attacks, ranged elemental charge attacks functioning as "spells" maybe.
though there are things i'd like to see in the game like
More
weapon types: lances, axes, bow/crossbow perhaps imagined as a kind of heavy launcher/support weapon type with aoe/status attacks.
armor types: maybe a heavy and light armors that offer more/less protection at the cost of movespeed and maybe an improved or worsened shield.
I'd also like to see a type of bomb placeable without charging like a bomberman style cross shaped explosion with a normal spherical blast(with greated AoE and damage) when charged, or a heavy bomb that takes longer to charge/detonate after placed with huge aoe.
oh and more stages/monster types etc.
I don't think the game needs classes. At most these might indicate new weapon-types (similar descriptions make reference to "favouring" bombs/guns/swords etc).
I'd rather they don't represent magic in the game (at least not too heavily), as it spoils the "sci-fi" vibe going on with the mechanical devices, laser guns, the huge cog world, etc.