I've always wanted to get one of the default battle sprites from the start of the game, especially given their relatively clean appearance. I think they could be a cool unlock for midgame players, preferably by playing the arcade and trading in a ton of each spark type (forge, primal, grim), or perhaps by being found in a rare scenario room that would only activate once.
For their attacks, I would expect something bland but helpful and standardized.... sort of a mix between cobalt gear and stat boosts/debuffs.
Skill 1 = a basic attack of sorts. A soundwave like attack that deals damage over an area, dealing less the further away.
Ultimates: No damage fallout over space, or more damage up front but more fallout
Skill 2 = gives everyone in the party a random stats orbs (attack, attack speed, speed, defense)
Ultimates: The stat boosts last longer or a chance of a second stat orb per party member
Skill 3 = death marks all monsters around you for ten seconds
Ultimates: Deals stun to all effected or grants the user 4 seconds of max charge time reduction and max damage (doesn't stack with existing ctr and damage from armor etc.)
But really, you guys at Three Rings might have something planned out for these. I really just want to have a white+default looking battle sprite to use alongside my mutated ones. Cheers.
hrm.
Only thing is how standard can you go?
1st skill is some weak ranged attack, 2nd skill is some mediocre AOE skill, 3rd skill is some major AOE skill. Ultimates are either utlitarian or direct damage increases.
Skill 1, both ultimates are damage oriented, perhaps one has increased knockback and the other has increased damage?
Skill 2, I feel this is pretty overpowered without mentioning the length of the buff. I think it'd work better if was attack and defense, and the upgrades increase attack-buff duration, or defense-buff duration, or Focus. Then the ultimates increase the duration or add a speed buff.
Skill 3, hrm... double charges though. And how would the upgrades function? Reduced time to deathmark? Increased deathmark duration?
Personally if there was a standardized "cobalt" battle sprite, I'd imagine there'd be a skill that calls in a knight for a short duration, and its ultimates are either the knight dealing full damage of the weapon its holding, or calling in a Recon.