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Lockdown map

8 replies [Last post]
Fri, 08/01/2014 - 19:44
Antice's picture
Antice

Hello.. I have an Idea for lockdown map: Abandon Trainyard. I think this is not so bad idea, so i ll leave it here to see how people react to it. I dont remember anyone suggested this before, so if this bumps into any previous post, someone can point it out for me (thanks a lot !).
Some description about this lockdown map:

-5 points map. Theme of this map will be candlestick keep (we havent had a candlestick keep map yet). Awsome will snowfall effect (or not, since people tend to dislike that effect, but i like it).

-Feature: water orb from fsc and the candle from candlestick keep levels. Water here is given the ability to turn candle light off. (or sorta)

Some description of map basic layout

-It will have 1 home point close to each team's base. Home point will be designed to look more indoor, maybe more like a wait zone for passengers with some chairs, luggage piles, candlestick keeps decoratives ..etc.. These 2 areas are 100% lit with blue light candle or purple light lamps (the ones near elevators in Mooncroft)

-1 point in the center of the map. It is also designed to look indoor. This point is dark. There are 2 candles (unlit) placed next to the point. Candle orbs pad (idk what to call it, that oil thing used to light up candles) are placed behind a locked gate that can be opened by activating 4 switches placed at 4 corners of the room (gate auto-locks after an amount of time, maybe 30 secs or so). Black kats may eat you alive here if darkness are covering the area. If the candle orbs are too hard to reach, we can make it simplier (as you choose). Besides oil-thing, there will be water orbs placed not so far from the candles (could be anywhere, devs will choose as always). If water orbs are thrown at a lit candle, the candle will be unlit and darkness will return. Black kat will be made unable to track down recons (unlike what they did to the gun puppy in avenue). Recons will gain tatical advantage here since they wont be primarily targeted by Black kat.

-2 other points are placed between home point and center point. They can be fully lit or not (maybe 50% area will be lit or so, you can decide. From each of these 2 points, there will be 3 paths, one big clear path will lead straight to center points, the other 2 narrow paths connect these 2 points with each other (for back capping). These 2 walk ways are unlit and completely dark, there may be some candles (unlit) placed around. We can place some spike traps in these narrow paths, to keep people waiting in the darkness, away from candle's light of safety.

-There are 2 railways which will be placed running accross the 2 points mentioned above. These 2 railways are not so special, they are just for decorating. (it's abandon traiyard).

A pic of this layout: http://imgur.com/Flb371n
Does it sound good ?
If a miracle happens, maybe they will finish this on time for this year's event (you know what event it is). But normally, if this ever makes it to devs' list, then i guess next year, or the following year.

Fri, 08/01/2014 - 21:34
#1
Klipik-Forum's picture
Klipik-Forum

This looks interesting and fun to play on, the only thing I worry about is the linear progression making for lots of haze bomb and polaris spamming around the middle point and nothing actually getting done. Maybe if the network of corridors around the outside of the map was slightly bigger to allow for more run-bys. Also if they were actually Black Kats (not invincible, noclipping grimalkins *shudder*) and killable it would be nice (maybe 2x hp). Neutral monsters in LD has not been experimented with and it might bring a whole new element to the game.
...or just be extremely annoying, but hey, you never know. Why not.

+1 <(^_^)>

Fri, 08/01/2014 - 21:42
#2
Antice's picture
Antice
Thanks for the review. I

Thanks for the review. I agree that the corridors around the outside of the map should be bigger.

Sat, 08/02/2014 - 10:27
#3
Glitch-Incarnate's picture
Glitch-Incarnate
+1

Maybe for challenge, Grimalkin could spawn

Sun, 08/03/2014 - 14:47
#4
Fangel's picture
Fangel
Hmm...

I'm a large supporter of adding mobs to PvP maps, so this does sound interesting. Having a grimalkin will promote players from not attacking something they cannot kill, and must maneuver around it. (also would make it interesting to add a lot of strategy to keeping points you own unlit, and ones you don't own lit)

However I agree on the linearity of the map. We need to have multiple routes to most control points, with more space in-between them. A 3-point map would make more sense for this map, and perhaps blue candles could not be doused and turned off (so have these in the spawnrooms).

If we were to use black kats or any kind of mob, either have them be on a fast (~15 second) respawn timer or be invincible. A golden black kat with zombie minions? Joy...

Sun, 08/03/2014 - 17:46
#5
Antice's picture
Antice
@Fangel

I wont edit the post due to my lazyness, but I agree with your idea..

Sun, 08/03/2014 - 20:29
#6
Klipik-Forum's picture
Klipik-Forum

I think a Golden BK that spawns half-HP dust zombies instead of Carnavons would work better than a Grimalkin, mostly because grimalkins can be very unpredictable, with them being able to go through walls and all. Golden BKs are the same kind of unignorable prescence, but they can be predicted and don't add too much unnecessary randomness.

Also I think 5 points would work on this map better than 3, since there is already one 3-point linear map (Frostbite) and if this map was also 3 points, the layout would be practically identical. With 5 points it functions as a kind of "expansion" on Frostbite while not being too similar.

...Actually, instead of golden BKs, maybe ones with like 5-second respawns at the point where they die? kind of like they get an invincible mender heal bubble. So you can temporarily disable them, but not for long.

Mon, 08/04/2014 - 10:09
#7
Glitch-Incarnate's picture
Glitch-Incarnate
Thats the point

Thats the point of grimalkins, you never know when they'll pop up, it would be more challenging, However your other alternative IS Cool.

Mon, 08/04/2014 - 14:31
#8
Fangel's picture
Fangel
But you can disable the grimalkins

Grimalkins can be disabled via the candlestick though. The good thing about that is you can effectively have a grimalkin "guard" your point by turning out the lights, and can prevent them from spawning while you capture a point by lighting up the candles. This would also sway fights to avoid the grimalkin. Bonus points if we get to spectate the grimalkin if it kills us for a few seconds!

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