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Display: Prestige or Achievements II, Extended Play?

1 Réponse [Dernière contribution]
lun, 08/04/2014 - 22:11
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Arelic

While I never got to become the Poke'mon Master I always wanted to be, I am still rooting for the change in display at will. Thanks to Google, I was able to find the original topic. However, because I did not want to misrepresent the supporting replies to this current idea, I decided to open a new thread with an additional request to this which I believe that might be a bit far fetched...

Grant players with the ability to alter the dynamics of the main campaign and clockworks dive per achievement and prestige level. Allow me to clarify a bit as this idea was in part inspired by a recent discussion about who had the most prestige.

For Prestige,
The Campaign's Non-Playable Characters' ought to

  • Acknowledge you differently depending on your prestige, some with the least to the utmost respect.
  • Provide you with more substantial information about the story, if there is anything further to divulge.
  • When given information on different levels, the depth of information is badge-specific.
  • If this is even an idea, they could provide you with side missions between NPCs (how would that code work out?).
  • Additionally,

  • Prestige and Campaign missions ought to have access to a greater difficulty once 45k is reached.
  • Allow little Easter Eggs for those who happen to peak beyond 100k, just to not leave too much out of reach from others.
  • One cannot access content on prestige level beyond their own unless their party leader is at that level and has accessed extra content.
  • Further rewards are still debatable since I feel like it would leave a bulk of the community without.
  • For Achievements,
    The Hub (e.g. Town Square), Clockworks & Scenario room's Non-Playable Characters ought to

  • Acknowledge you differently depending on your displayed achievement, some with different bits of information per badge.
  • Tell you of other hidden passages within the gate that you are in dependent upon the chance that you go to the specified floors.
  • Address you with side quests that regard at least one Non-Playable Character (or more than one) within that respective gate.
  • Additionally,

  • Players can change between any achievement badge they wish to.
  • The benefits are still debatable as there might have to be more achievements beyond diving and gear now.
  • Lastly, they can only be changed in spaces similar to Arsenal Stations. I suppose this is an attempt to get a different feel out of the game in a similar fashion of more content out of the game. Well maybe that and I do fish for different experiences when I run the same floors and mission beyond the variation that parties can bring to the experience. But no sets of ifeas are perfect. Let me know what you think.

    ven, 08/08/2014 - 05:53
    #1
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    Arelic

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