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Random unexpected surprise odd floor in Clockworks (like what happened with the surprise release of the sleep/sloom level)

2 replies [Last post]
Wed, 09/03/2014 - 22:29
Abelisk's picture
Abelisk

Hi there! I am to make a little suggestion. What if, on occasion, there would be an unknown weird level in the Clockworks? For example, a Ruby Clover Gate was formed yesterday. On depth 23 there are 4 possible levels you can go to. One of them is named (???).

There is a 1/20 chance a gate will have this weird level in it.

What is the weird level? Who knows. It might be a Tortodrone fight, or heck, it might be a room filled with hundreds of chests.

Thu, 09/04/2014 - 07:36
#1
Holy-Nightmare's picture
Holy-Nightmare
all my yes...

I don't think that the extremely dangerous stuff should be allowed at very low levels (stratum 6 would be nice). But yes I would like to see a totally random level appear. Especially if they were heavily scaled back bosses or event rooms.

Single tortodrone fight (without any support from fiends), basically an escaped corrupted tortodrone.

Giant green jelly (duh)

A very tiny Grasping Plateau (no puzzles just graves and an arsenal station)

Starlight cradle (all slooms replaced by random slime species but keep the Boss)

I could go on but Basically just totally randomized event and old mission.

(for those with expirable tokens put them in untradeable/unsellable time released boxes that open when the event comes around)

Thu, 09/04/2014 - 14:36
#2
Fehzor's picture
Fehzor

Or they could provide us with a way to build specific content in the arcade, and we could do it 1/20th of the time.

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