So I've been playing on one of my other characters with level 1 4* armor, and I realized a part of the reason why I kept dying was because I refused to use pills if it meant that I would waste some health from the pills. Compared to those in T1 and T2, pills in T3 heals over 90% of my health. I end up going to critical health before I decide to heal, but generally enemies will deal enough damage so that I die before I use my pills Once you get a +9 vitapod or so, then the pills are not so wasted.
I rarely ever use pills until I'm over halfway through one of these s5 missions and I finally pickup a decent vitapod that can take the amount of health a T3 pill dishes out.
Base health in T3 should increase by at least 4 pips because the pills heal so much health.
Well I suppose if I weren't using a Winmillion and Volatile Catalyzer, but was using a Brandish and something, I wouldn't see a need to complain about this.
I actually strongly disagree. The regeneration is an increment of three (3 / 6 / 12) and as such, heals a large portion of health later on.
The biggest problem here is that your armor is not scaled properly with Tier 3. You gain +6 Health with your current equipment where-as a full five-star set is +10 Health. See the difference here? I haven't played in forever since verge of quitting and with flu but I believe the base Health is +16. As you can see this makes a huge difference.
As such, I'd personally use those pills more even if you're losing an extra bit of health.