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Increase players' base T3 health

9 replies [Last post]
Thu, 09/11/2014 - 20:51
Fe-Tarkus

So I've been playing on one of my other characters with level 1 4* armor, and I realized a part of the reason why I kept dying was because I refused to use pills if it meant that I would waste some health from the pills. Compared to those in T1 and T2, pills in T3 heals over 90% of my health. I end up going to critical health before I decide to heal, but generally enemies will deal enough damage so that I die before I use my pills Once you get a +9 vitapod or so, then the pills are not so wasted.

I rarely ever use pills until I'm over halfway through one of these s5 missions and I finally pickup a decent vitapod that can take the amount of health a T3 pill dishes out.

Base health in T3 should increase by at least 4 pips because the pills heal so much health.

Well I suppose if I weren't using a Winmillion and Volatile Catalyzer, but was using a Brandish and something, I wouldn't see a need to complain about this.

Thu, 09/11/2014 - 22:36
#1
Glacies's picture
Glacies

I actually strongly disagree. The regeneration is an increment of three (3 / 6 / 12) and as such, heals a large portion of health later on.

The biggest problem here is that your armor is not scaled properly with Tier 3. You gain +6 Health with your current equipment where-as a full five-star set is +10 Health. See the difference here? I haven't played in forever since verge of quitting and with flu but I believe the base Health is +16. As you can see this makes a huge difference.

As such, I'd personally use those pills more even if you're losing an extra bit of health.

Thu, 09/11/2014 - 22:37
#2
Glacies's picture
Glacies

EDIT: Double Post.

Fri, 09/12/2014 - 04:20
#3
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

level 1 armor gives one less hp, I strongly recomand you to get it to level 5 as soon as possible.

Sat, 09/13/2014 - 16:50
#4
Fe-Tarkus

@Glacies
I just checked in a Guild Training Hall and I only have 13 health (EDIT: +2 sprite perk), not 16 health... I have to go into sonic mode if I want to not waste pills based off of my base T3 health.

In T2 with unheated 2* armor, I have 9 health (EDIT: +2 sprite perk); 3 pips more than a pill. This is much more reasonable than T3, especially given that each pip in the lower tiers is worth more.

@Thunder-The-Bright
Yeah I could do that, and it'd help somewhat, but there's still a problem with this. The player should be ready for T3 as soon as they get their 4* armor, not that they have to first upgrade their equipment. They've already upgraded their equipment so that they're prepared for T3.

Fri, 09/12/2014 - 09:38
#5
Ainogommon's picture
Ainogommon
Gimme a cookie

I think this game is easy to beat now, let's see I have 5hp as base, and 10 hp from 5* armor > I got 15 pips
Then back to 4* 5+6 = 11 only 4 pips different and can't make you tank more than 4 hits like 5* , It's all about killing not tanky
just change your play style to sefe play style, not kamikaze , AT sword spam<--trust me non AT is better, know enemy AI.

and again T1 is always easy as it going to teach the new player: what's it? how does it work blah...Blah like every game starting level or first level always easy to beat? and they give you infinite or whatever to make you near like undying or very low atk enemey to let's you have time to learn about game so This happen to this game too , Game just become harder like other game, nothing strange.

Sat, 09/13/2014 - 16:54
#6
Fe-Tarkus

@Gvdtok
Base health without armor is 7 pips, you have 17 pips with full 5* and I previously stated that 4* has 13 pips (EDIT: False, I had +2 sprite perk). Why do you assume I use Auto-Target? Anyways, with the Winmillion, auto-target would be superior as I'd only have to work with the timing of my attacks and less about aiming my gunsword. Attempting a full combo without auto-target will likely miss, especially against a stationary target. I've played safe with good swords and it's absolutely boring, but that doesn't mean I'm going kamikaze.

You're totally missing the point of my argument. The problem is not that I'm dying a bunch. I'm only bringing up my deaths because that's how I noticed this problem; by getting hurt and needing to use pills.

EDIT: argument based off of faulty info [The problem is the fact that when you enter T3 you only have 1 pip more than what the T3 pill will heal. In T1 and T2, the health you have when initially entering the tier is reasonable compared to the health that a pill heals (T1, pill:3, base:7; T2, pill:6, base:9).
Only having 1 more pip than what the healing item in T3 gives, is unreasonable especially given the decreasing value of each pip in the later tiers.]

Sat, 09/13/2014 - 12:47
#7
Fangel's picture
Fangel
Umm...

Base health without armor is 7 pips
Pretty sure base health is 5 pips. Did you have a sprite perk or trinket equipped?

Sat, 09/13/2014 - 16:49
#8
Fe-Tarkus

Derp... wohooo

Then it's more of a problem... base health with lvl 1 4* armor in T3 is just 11 pips, that's a pip under what the pill heals...

Tue, 09/16/2014 - 00:46
#9
Fangel's picture
Fangel
Luckily we all have access to sprites.

Sprites can sort of help that gap, but not everyone will have theirs be 5-star with +6 health when they first enter tier 3.
I remember a while back someone making a thread suggesting an "overheal" function that, if a health pill exceeded your max health (up to like, 50% I think?) then you would get the extra health added onto your health bar. I don't know if this deteriorated or if it just meant you couldn't heal again at >=100% health, but it would be a nice fix to this issue.

I think Three Rings might expect us to have trinket slots at that point in the game though... They should really give us one of each slot upgrades via missions to make us get addicted to slots.

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