Forums › English Language Forums › General › Suggestions

Search

Sleep and slooms come back? (sleep mechanic alternatives)

2 replies [Last post]
Wed, 09/17/2014 - 09:18
Holy-Nightmare's picture
Holy-Nightmare

Sleep alternatives

1. Reversed/reconfigured aim and movement control for the duration of the effect. (when applied to monsters their movement constantly changes direction and they attack empty air as if a knight was there)(healing monsters cannot heal allies and menders do not dodge).

_______________________________________________________________

2. Sleepwalk, until status wears off your knight has the AI of an NPC knight (much like the ones in the Ironwood Sentinel fight) the AI that gets chosen for your knight is based on what weapon you have (seeing as how the ironwood sentinel fight showed the three weapon types in the game). If you have no weapon you only shieldbash, if you aren't carrying anything then the old sleep status is given with no HP recover. (the last two are to prevent bugs).(when applied to monsters they chose one attack of theirs and do nothing but that, all movement is hindered by stun. Strong sleep on a monster is the same as the above affect with a moderate stun hindering movement.)

_________________________________________________________________

3. Blurred vision, amount of blur and duration determined by armor resistance. Monsters take longer to track movement and they take much longer in attacking (attack rate cut in half, speed of the attacks stays the same)

___________________________________________________________________

4. Hallucinations, you cannot see real allies or monsters, instead you see numerous knights in random sets fighting with random monsters all around you. Your map (in the top right) is completely blank. When on a monster they turn and attack their allies as well as empty air (damage given to enemies during this time by the affected monster is half its regular attack power)(healing monsters run around franticly but cannot heal).

__________________________________________________________________

These are some alternatives to the current sleep mechanic, if you like any of these feel free to tell me, if you have some ideas of your own be sure to provide a detailed description of how the new mechanics affect knights and enemies.

Wed, 09/17/2014 - 09:42
#1
Fangel's picture
Fangel
Eah..

There's a bit of distinction between a sleep status and a "freak-out" status. I had an idea in a thread a looong time ago that went something like this:

  • Sleep duration is cut shorter
  • Upon waking, you are slower for several seconds (drowsiness) and attack damage is reduced slightly (5%?)
  • The sleep animation is fluid, not twitchy
  • If the player is hit too hard or too frequent, they'll immediately wake up without the slow/attack penalties
  • Sleep cannot be re-inflicted while you are asleep, and cannot be re-inflicted while you are drowsy

This makes sleep a bit of a hybrid of other statuses without taking away the thunder of those statuses. You use freeze to freeze things - you can re-position with your freeze weapon and strike again, or let thaw damage do its thing. Poison reduces attack AND defense, so it's a better debuff. You may get hit more while asleep in Lockdown, however a sleep mist bomb wouldn't be as effective as a freeze one, as a freeze one is continuously inflicted.

Wed, 09/17/2014 - 10:04
#2
Holy-Nightmare's picture
Holy-Nightmare
Basically I just want

Basically I just want anything with a sleep status resist/penalty to contribute something to the game, we could change the name of sleep to something else just so long as a status of some king gets introduced that makes it sets such as the Royal Jelly set would actually be situationally better than the Ice Queen set (which at the moment is better since both of its resists are in the game).

These are just some possible outcomes that I came up with.

We could keep sleep as an uber-rare status weapon (like curse)

Powered by Drupal, an open source content management system