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A suggestion for thee

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Mon, 09/22/2014 - 16:50
Sir-Shadow-Striker's picture
Sir-Shadow-Striker

This game needs a lot of things, but here are some ideas that I have (and ones I've posted before) on some new weaponry.

Grenade Launchers.
Ok, I'm sure someone has suggested these before, and I also guess that the tortoguns are basically the same, but still, the fact that bombs are very limited in this game in behaviour, a grenade launcher isn't a bad idea.
For instance, the attack could work like this:
the grenade shoots out, falls to the ground a short distance away, then bounces once, where ever it lands it stays, charges down quickly and explodes, like a normal bomb. If an enemy gets in the way before it bounces, the grenade explodes on contact.
There could be a poison, stun and fire version of this.

Fragment bomb.
A split off from mist bombs, these could go from 3* to 5*, deal a slightly weaker status than the mist bombs, and act like the 1* firecracker bomb. Simple, effective and pretty awesome. Would also be good at clearing out creeping colonies and chittering burrows.

Daggers.
So, we have broadswords, short swords, rapiers, tech'd out sabres and more, but we don't have many dagger like weapons. It could be fast, 8 strikes, and could allow for free movement while attacking, but would have a very low damage stat. And I can just hear the '2OP4LD' rant already.

Launcher.
MSI decrease Low, ASI Decrease Med. Fires a singular rocket that flies fast and hits hard, but the reload locks you in one spot, and takes longer than blitz.

From a previous post of mine:
"Axes.
Their attack pattern could consist of a left swing, right swing, left swing again and a final full 360 degree spin, much like a calibur charge, without the repeated strike. The charge could consist of a swipe, than a twisting motion leading to an overhead downward swing, leaving the axe planted in the ground for a moment. It could have a slight blast radius much akin to the troika lines in it's 4* and 5* versions.

Proto Axe: 0* sword, given to you in one of the starting missions. Nothing unique about it, slightly high damage to a proto sword. Usual proto colouring.
Description: This standard issue axe is useful from anything between cutting down trees and shredding the hides of monsters.

Spiral Axe: 2* sword; normal damage, the starting craft for this line. No added effects.
Description: This axe was fashioned together using some of the clockworks technology, and a standard Proto Axe. It's pretty sharp.
|
Mighty Axe: 3* sword, next line in the Spiral Axe series. Slight chance of moderate Stun.
Description: This upgraded axe will have you chopping trees in no time!
The Mighty Axe splits into three paths:

- Warrior Battleaxe: 4* sword; normal damage. Moderate chance of causing Stun. Blast radius that has a higher chance of causing stun on it's charge attack.
Description: An axe said to have been passed down the generations from some of the Iron Wolves, it's still as effective as ever at chopping things up.
- Chilling Battleaxe: 4* sword; elemental damage. Slight chance of causing moderate Freeze. Same effect with the charge attack as stated above.
Description:
- Charred Axe: 4* sword, shadow damage. Slight chance of causing moderate Fire. Same effect with charge attack as stated above.
Description:

From here, we have the 5* versions of these, in their respective orders:
- Barbarian's Butcher: normal damage, moderate chance of causing Stun. The blast radius of the charge is slightly increased from it's lower star form.
Description:
- Frozen Steel War-axe: elemental damage, slight chance of causing moderate freeze. Blast radius of the charge is slightly increased from it's lower star form.
Description:
- Shadow Fire War-axe: shadow damage, slight chance of causing moderate fire. Blast radius of the charge is slightly increased from it's lower star form.
Description: Forged with Shadow Steel and the most potent of Flame Souls, this Axe is sure to burn down anything in your way.

As for damage, they would be below Brandish lines, considering the 4 strike attack, and the blast radius charge. The normal damage version would have more damage than it's elemental and shadow counterparts of course.

I had ideas for most of the descriptions, but I'm missing a few. Please post any descriptions you can think of, and I will add them in and credit you for them! <3"

Felt that the axes post had to be resurrected, hope the ideas are good.

Mon, 09/22/2014 - 17:56
#1
Holy-Nightmare's picture
Holy-Nightmare
Fragment bombs are just

Fragment bombs are just statused blast bombs.

Daggers are small ranged cutters with more strikes.

Rocket Launcher is an idea that has been said rather recently (yours was a tad more descriptive).

Axes could be good to add though we do have a hatchet as a low star weapon.

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