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Switching UVs between equipment

6 replies [Last post]
Wed, 10/08/2014 - 12:48
Masteryay

So an idea i've had for a while is basically if you could take 2 of your swords for example and switch the current UVs they have, so that the first sword gets the second sword's UV and vice versa.

If you don't understand, here is an example of how i mean: Your Gran Faust has an UV of CTR Medium, and your Combuster has an UV of ASI Medium. Then you switch it, and the GF now has ASI Medium and the Combuster has CTR Medium.
Other weapons other than swords can switch, but ofcourse bombs wouldn't be able to get ASI increase this way.

This would work with armors/shields aswell, but a weapon and an armor/shield wouldn't be able to switch for obvious reasons.

To prevent people from just getting 2* items with Very High UVs and then switch the UVs with 5* items could be that for every star higher one item is, the switched UV drops one level. Example: 2* Very High - 3* High - 4* Medium - 5* low. If a low UV from a 5* item would be switched to a 2*, the UV's level would not increase.

I think there could also be a fee for switching, something along the lines of what UV rolling costs: 20k for items with only one UV, 75k for double UV items and 225k (Or whatever the triple UV roll cost is) for triple UV items. If only one of the items has a double/triple UV, the cost would be bumped up to match that price.

Feel free to leave your thoughts on this idea and if anything is super broken/too good, also feel free to point that out.
Thanks for reading.

Wed, 10/08/2014 - 13:09
#1
Holy-Nightmare's picture
Holy-Nightmare
Pie in the sky (watch out!)

Would be nice but this game doesn't need to be any more Pay to Win. SK makes some good profit on people paying to roll UVs and this proposal would make getting perfect UV items faster.

You wouldn't need to pray for a CTR VH on a DA just transfer that useless CTR boost on your faust to it. (you could also grind/buy low star items on the AH for UVs)

If this was implemented there would have to be restrictions. First off restrict all transfers to same type of item (no gun UV to swords for example). Restrict transfers so that only same star level can transfer (no UV on a 2 star can get sent to a 5 star item).

You would also have to increase the proposed price 3x the current UV roll price is close but I think at least 4x maybe even 4.5x would be more appropriate.

Wed, 10/08/2014 - 13:45
#2
Fangel's picture
Fangel
I like it but I don't think we need it

It sounds great, and as Holy-Nightmare said there should be limits moreso than what was said. Only weapons of the same family (eg. swords) could have UVs swapped. I can see players using this too much on shields to get maximum status immunity on their shields, and you can only get status resistance on shields from crafting. That is my only concern really.

I would say transferring UVs should be dependent on the highest star item, multiplied by how many UVs in total are being transferred. If you have 3 UVs you want on your combuster but your combuster has 2 UVs already, that's a multiplier of x5. Each star level would be an equivalent of 3/4 Vise's unbind fee (yay, energy sink) per star item. That means if you want to swap ASI: VH UVs from your newly crafted snarble barb with your ASI: H, CTR: VH fiend: VH divine avenger, it would cost you 3000CE x 4 UVs = 12,000CE. Yeah. Expensive, but you may have spent more trying to roll those UVs yourself.

This makes UV swapping a premium service achievable by F2P players as well.

We don't really need this in the game, but it wouldn't hurt or make the game any more "Pay to Win" than it currently is.

Wed, 10/08/2014 - 14:21
#3
Mystrian's picture
Mystrian

Your not a fan of respec?

Wed, 10/08/2014 - 21:08
#4
Fehzor's picture
Fehzor

I think the variants are fine as they are. The only real legitimate use for this would be maximize the value gained from crap UVs, and the main use for this would likely be cheap to free UVs from abusing 1* gear.

Thu, 10/09/2014 - 00:42
#5
Exerpa's picture
Exerpa
Buy a cheap CTR VH

Buy a cheap CTR VH flourish
Swap it with something else

That's not pay2win, that's win for free - for a while anyway.
Eventually the result would be each and every UV would have a known value regardless of gear origin - for a CTRVH Flourish this would be more than it is today, but for any CTRVH Bomb it would be much less.

That is.. assuming mass crafting of 1* gear to use for parts doesn't implode the economy first.

Thu, 10/09/2014 - 09:16
#6
Masteryay
Thanks for the comments

@Holy-Nightmare I knew that rich people were rich, but i failed to realize just HOW rich, so increasing the cost is a good idea. The restrictions were also something i was thinking of, but didn't have them. I can kinda see why now though, so...another good idea.

@Fangel That actually sounds like a good way to balance the cost.

Note: Even if i had the idea for a while, i didn't think too deeply into it (Logic) so some balancing is ofcourse needed.
Thanks again for the replies though

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