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Tranquilizer Rifle

8 replies [Last post]
Sat, 10/11/2014 - 11:57
Deleted-Knight's picture
Deleted-Knight

A fun 5 star gun that branches off of Mega-Magnus

Power: Normal damage equal to 3* Magnus
Speed: Same as other Magnus guns
Status: Good chance of inflicting strong sleep
Special: Target gets movement speed debuff for 30 ticks after waking. Works on allies!

It can deal great damage when used in conjunction with poison and works to heal allies in Clockworks and Lockdown.

Sat, 10/11/2014 - 12:18
#1
Dahall's picture
Dahall

Would be nice if the devs made some sleep inflicting guns.

About your suggestion, the friendly fire thing is a no-go.

Sat, 10/11/2014 - 12:54
#2
Fangel's picture
Fangel
No friendly fire.

Introducing any sort of friendly fire to the masses is never a good idea. People will jump into your game, put you to sleep, then leave. Just because they shouldn't doesn't mean they won't.

But I'd like it just to be a magnus reskin that deals either normal or piercing. Inflicts moderate sleep.

Sat, 10/11/2014 - 14:37
#3
Exemped's picture
Exemped
I totally agree

We desperately need a sleep weapon. There are armors with sleep resist but no monsters or weapons deal it that i know of.

Sat, 10/11/2014 - 18:22
#4
The-Last-Viking
they should also bring slooms

they should also bring slooms back (or in other words the slime enemy that inflicted the sleep condition)

Sat, 10/11/2014 - 22:38
#5
Fehzor's picture
Fehzor

A sleep update should be all encompassing, and not just a single weapon.

A sleeper gun like this would be a good first weapon for them though, when they do get around to it.

Wed, 10/15/2014 - 20:50
#6
Keepscaite's picture
Keepscaite
The problem with sleep is

The problem with sleep is that it heals it's target, which is why they took out slooms in the first place. A skilled bomber or someone with shivermist buster could time it just right so that they'd fall asleep right before the enemy gets frozen/killed by the bomb. It basically turns Slooms into pseudo-heart puppies.

They need to seriously revamp the sleep mechanics before anything else.

Maybe make it so that a sleeping target no longer heals, and the first attack a sleeping target received is tripled in damage and knockback. However, the target will wake up immediately afterwards.

Thu, 10/16/2014 - 00:23
#7
Dahall's picture
Dahall
@keepsc8

They removed slooms because of the efficiency of their attacks. Slooms were the hardest to defeat because a single hit and you're asleep.

Thu, 10/16/2014 - 15:55
#8
Fangel's picture
Fangel
If you've seen sleep in action, you'll know how it works

Many players assume sleep is bad because it heals you.
What many players fail to realize is in order for you to be put to sleep, players must take damage.

Seriously... When you get put to sleep you only really gain any resemblance of health if you are in tier 1 and wearing tier 2 or 3 armor.
Sloombargoes were the only sloom in which you could heal without getting hurt, but you would have to walk into the mist it left behind to recover maybe 3 pips of health.

The reason sleep was removed (as far as I can tell) is that is was a very powerful status, and the animations for it were bugged for whatever reason. A short while after the arcade gates were put on a true randomizer slooms made a brief reappearance at depth 2, so you might be able to find a video of that in action.

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