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LD Coliseum - New challenges

6 replies [Last post]
Thu, 10/16/2014 - 01:36
Great-Smasher

I don't speak english so i will try say it simply and clearly :D

1. PVP 1vs1:
- random opponents
- entry fee : 100cr
- winner takes 200cr and 1 Krogmo coins
- losser takes - nothing
2. Free-for-all:
- up to 5 players
- respawn
- 1 point for killing players
- -1 point for suicide
- arena : Rome's Colosseum or Big Elevator (with falling monsters and players ;] )
- with/without monsters
- Prize: 1st - 3 Krogmo coins
2nd - 2 Krogmo coins
3rd - 1 Krogmo coin
3. Training with bots (i know that is labor-intensive)
4. Private rooms

Thu, 10/16/2014 - 10:16
#1
Holy-Nightmare's picture
Holy-Nightmare
+1 later

I believe SK PVP has more balancing issus, when a T3 LD ends up with Knight and Defender elites all on one team fighting against a team of seasoned LD Vanguards there is a problem.

I would certainly support more PVP choices but only after some sort of team balancing system is put in place.

Thu, 10/16/2014 - 12:02
#2
Fangel's picture
Fangel
Many ways to go about this

You don't want so much a game of lockdown... More what you want is a game of super brawl.
Lockdown is based around getting on points and locking them down from the other team.
Super Brawl is based around players fighting each other directly.

Training rooms could be an attachment to the advanced training halls, and also be a guild thing.

Private lobbies would be good. Have them work like private clockworks party lobbies (Open to all, open to friends, open to guild, invite only).
A private lobby could let you do a 1v1 in all honesty.

Thu, 10/16/2014 - 12:20
#3
Klipik-Forum's picture
Klipik-Forum

Yes to all of it but all of it has been suggested about a million times and OOO has never done anything about it.

Thu, 10/16/2014 - 12:32
#4
Holy-Nightmare's picture
Holy-Nightmare
@ Klipik

The largest probable reason is the fact that there are so few PVP players compared to PVE players.

A lot of the time you see the same LD players over and over, anyone new immediately gets trounced and pretty much just leave LD since they don't have much chance against HP trinketed Striker hordes and would rather not deal with getting killed in 2-3 hits every time they spawn just for one or two tokens.

Thu, 10/16/2014 - 14:38
#5
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

exactly what holy-nightmare said in both posts
but after they decide to balance striker (really the only problematic one ive seen, aside from the useless health boost of the guardian)
these would be great to put in

Thu, 10/16/2014 - 17:17
#6
Klipik-Forum's picture
Klipik-Forum

It's a bit of a catch-22; less people play LD because everyone who plays LD is "pro/hardcore/good", and all the current LD players are so good because there are no new players. A problem which would be fixed if OOO would balance LD, but they won't because it's not worth the money, which is because it's not balanced... but really, all we need to do is increase the population of the entirety of SK by a hundredfold and then all of it will matter.

The other option is that OOO actually just don't care about PvP balance or legitimacy at all and only put it in as an afterthought/joke.

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