Lockdown Spam-Off
Two players are locked in separate rooms, each containing a single punching bag. The goal is to deal the most damage to your bag in 60 seconds. No access to arsenal station/locker room.
Entry fee: free
Winner receives bragging rights. (there will be weekly record board as well as an all time damage record)
Loser receives ostracization by the Spam-Off community.
Target Community: People who like to think they are better than others at PvP.
Bullet Time Lockdown
Exactly the same mechanics as Lockdown except events are played out at 1/10th the normal speed. Chat text and the Minimap are still updated normally. Timer limit is extended to 20 minutes.
Entry fee and prizes are the same as normal Lockdown.
Target Community: People who like to think Lockdown is a game more about prediction than reflexes and ping.
Blast Network Frenzy
Free for all Blast Network in a large rectangular room with no internal barriers. Bomb explosions have a Graviton effect that will suck in nearby players if they aren't running in the opposite direction.
Entry fee: 100 crowns
Winner receive tokens that can be saved and traded in for Mad bomber Equipment at Sullivans. Each piece costs 9001 tokens.
Losers receive a lot of rage.
Target Community: Anyone who wants to kill some time but is bored with clockworks.
Blastless Network
Instead of normal blast network bombs, each player is given a Shivermist Buster, a Staggerstorm, a Fiery Atomizer, and a Lightning Capacitor. No charging is required. New buffs will give temporary status immunity. Maps will have fewer barriers.
Entry fee and prizes are same as normal Blast Network.
Target Community: People who lag too much for blast-based bombs.
Apocalyptic Overkill
Two teams are placed in a small enclosed area with many Devilite Overtimer spawns. Spawn rate is one Overtimer every 5 seconds until the max capacity is reached (max capacity will be three times the # of players). Players are given a fixed 3 bars of health and an Ironmight plate shield. The only means of attacking is via shield bash. Winner is the team with the most combined HP after 8 minutes or if the opposing team is all dead.
Entry fee: 100 crowns
Winner receives 2 Krogmo tokens and 100 crowns.
Losers receive 1 Krogmo token.
Target Community: People who want to show off their dodging skills and people who like to complain about AT in Lockdown.
Tower of Power
Casual minigame that plays out over the course of a week. There are two empty towers that can be filled with energy. When a player joins, he/she is secretly assigned to a tower (player will not be told which one). Over the course of the week, he/she can donate however many energy to the tower. The total energy of the tower is the combined donation of everyone supporting that tower. The total energy will be displayed graphically until the entire tower is filled in which case increases will no longer be visible.
At the end of the week, the tower with more energy "wins" and a new game begins. There will be no withdrawing from a game after joining.
Entry fee: 500 energy
Winners receive twice the total amount of energy they donated. (minus entry fee)
Losers receive 100 energy.
Target Community: Rich people who like manipulating the energy market. YOU KNOW WHO YOU ARE.
For Blastless Network, surely everyone would just stand in one place and drop VTs+Shivers at their feet, and be invincible? Or can you get more than one status immunity at once?