First of all, the Monster Encounter Tracker, it tracks the monsters you've encountered and killed (Because "Monster Defeat Counter" doesn't sound right...). There would be 7 types: Beast, Fiend, Undead, Construct, Gremlin, Slime and Unknown, all are acquired from (Most) Prizeboxes and Lockboxes. Let's say for the sake of this argument, the Heart of Ice (Maulos' Maul) is a weapon you can acquire as a rare drop from Maulos. For your bragging rights, perhaps you want to say "I only had to fight Maulos 20 times to get it!", or something like that. This lets you do that, with proof. So the list might run like:
Fiends
Devilite: 500
Devilite Overtimer: 200
Firebrander: 500
Firebrander Overtimer: 200
Devil-IT: 500
Devil-IT Overtimer: 300
Layoafer: 500
Layoafer Overtimer: 100
Blarful: 1000
Blarful Overtimer: 700
Yesman: 70
Pitboss: 100
Trojan: 100
Maulos: 20
And so on. This list could be accessed from the player view (Where you look at your equipment stats) and you can take a screenshot or something. I must also say that you have to equip these trackers, and once you do, they are permanently bound to that knight. However, you may only equip one of each tracker type. So if you get a Fiend tracker and you already have one, you can sell it to someone who doesn't. When a player inspects your tracker, if you don't have full inspect on, they only see "Fiend Kills: 100000000", whereas if full inspect was on, they would see a precise list (See above). Monster Trackers are usable until used, at which point they are added to your arsenal as a module. Here are the functions in a nutshell:
7 Types, acquired from Prizeboxes and Lockboxes.
Only one of each type can be equipped, permanently bound once equipped.
Tracks the amount of types you killed monsters, only shows monsters you killed.
(Optional) Shows weaknesses and resistances, attacks, and drop tables of monsters on the list. (This actually would be a good idea IMO)
Make sure to, after reading all of the OP, comment and suggest other aspects.
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