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Elemental DPS bomb: SKY LASER BEACON

10 replies [Last post]
Sun, 11/09/2014 - 22:26
Keepscaite's picture
Keepscaite

Who here has fought RT and then thought to themselves "wow, those lasers look really f*cking cool!"?

How cool would it be if we could do that?

Imagine a bomb. You charge it up, and then you put it down. You see the fuse, it lits, and then

BOOM

HSOMG LAZOR

Basically, imagine Dark Retribution. But instead of dark orbs, you get laser beams shooting from the sky, circling the bomb's radius.

The difference between this bomb and DR is that this one has knockback. Like RT's lasers, the bomb will shove away everything in it's way.

This bomb, if implemented, can work as a pseudo protective barrier, keeping enemies out of the fuse and giving the knights within some space to breath.

But against stationary opponents... well, I'm sure you can imagine.

Mon, 11/10/2014 - 00:51
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

DR is already a very safe bomb. putting in knockback would make the DPS go down (which isn't what you market it for) and it would make it even safer. I magine that a mad bomber with this thing could create an area of denial in which enemies would be knocked off constantly (imagine 3 DRs in one place. yeah, it's possible.)
so yeah, with knockback it's pretty OP and without it it's an elemental DR.

and to all that think "how is it going to work in the clockworks?": artillery strike.

Mon, 11/10/2014 - 03:00
#2
Keepscaite's picture
Keepscaite
WHOOPS

Now that I think about it, the bomb is pretty OP. You could box an enemy to a wall, or box an enemy between 3 simultaneus explosions.

I suppose you could nerf the damage for a bit of balance. Or make the bomb not last as long as DR.

Mon, 11/10/2014 - 03:07
#3
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

or we could lower the damage and replace knockback with stagger (think of DBB). cause it's downwards knockback. still, it would make for an extremely safe bomb. make the lasers slower than the orbs.

Mon, 11/10/2014 - 07:54
#4
Keepscaite's picture
Keepscaite
I got it! We no longer make

I got it!

We no longer make it a beacon, instead it'll be a drone.

Basically, the bomb will work like any other bomb at first. You charge it up, you place it, and then it'll fuse up and boom. Except that this bomb doesn't have a boom.

Once the fuse is complete, a 'drone' will appear in the center of the bomb's fuse. Anytime a monster enters the bombs fuse area (roughly the size of Nitro, maybe a bit bigger), a laser will shoot out. The laser runs for about 8 squares and pierces anything in it's path, also knocking back anything less heavy than a Lumber.

The bomb's 2 and 3 star forms have the Super Blast Bomb's fuse radius. The 2 star will only be able to shoot out a maximum of 1 laser, the 3* has a chance of shooting out 1-3 lasers. The 4 and 5 star form will have Nitro's range, and where the 4 star can shoot 2-4 lasers, the 5 star can shoot 2-5 lasers.

Also, the lasers will not track enemy movements. It will only shoot where a monster first appears in it's radius, and it's laser only lasts around 3 seconds.

This could, quite possibly, be the bomber's answer to killing turret enemies!

Mon, 11/10/2014 - 09:50
#5
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

that is also very gun. you might even say that it had better be a gun. because high range bombs have a bad history with OOO.

Mon, 11/10/2014 - 12:19
#6
Holy-Nightmare's picture
Holy-Nightmare
IDK..........

This would make all other elemental bombs (current and possibly future) be underused.

If this bomb is as loud as the Roarmulus laser (or just as annoying) then no...

This would wreck FSC.

What is the flinch rate?
Comparable charge rate (what bomb has similar charge time?)?
Would a status make this more effective? (shock or fire for example?

Mon, 11/10/2014 - 15:49
#7
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

holy, would you ever use something other than DR as a shadow bomb? the other alternatives are shard and graviton.
it's the same thing here, only the alternatives are shard, electron and mist.

Mon, 11/10/2014 - 16:14
#8
Holy-Nightmare's picture
Holy-Nightmare
.....

SK doesn't mind people using the DR in RJP since it barely affects minis and RJP has a fair payout, making DR for the FSC would make grinding down Slag hordes as easy as using a DA hacked to have a catalyzer's charge time. (not that that is possible)

I'm a bit hesitant about this even though it would be fun.

Mon, 11/10/2014 - 17:56
#9
Keepscaite's picture
Keepscaite
The charge slows your walking

The charge slows your walking speed. There, that's as big a nerf as you're ever gonna get.

Tue, 11/11/2014 - 12:19
#10
Jungle-Sword's picture
Jungle-Sword
hmmm not bad...but not really

Walking speed nerf? Have you ever tried charging up BAB over and over again? Its a pain.
I'd instead make a pretty big radius (idk SLIGHTLY bigger than nitro as 5*) and when charged and released Sky laser beams would come down anywhere in the bomb radius area. So you can't really target or aim with it at all.....
and the amount of lasers would vary; maybe 3 for 2*, 4 for 3*, 5 for 4* and 6 for 5*
The charge time would be about as long as nitro. The lasers would deal VERY HIGH elemental dmg but NO knockback.
Also, the laser would be more like...lightning bolts....they would appear very briefly.
so I thought it would then be like this: charge, release, radius fill, and lightning beams come down dealing some good dmg for s short time. That's why we will also need a high CTR. Or else the DPS will be crap

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