Alright, now bear with me, since this is a radical suggestion. I think we should discuss the idea of boss depths being accessible in different tiers. To start it off, this is the way I suggest it should break down into.
- THE NATURE OF VARIABLE BOSS STRATA
- Boss depths still appear only in the second stratum of their respective tier.
- Boss depths may have the depth count trimmed down to fit the tier's range they are encountered in. (e.g. only Firestorm Citadel's first three depths would appear in lower tiers)
- Boss stratas of Tier 1 or Tier 2 origins may or may not receive additional depths within Tier 3. To be discussed*.
- The boss depths that conclude into a boss fight only appear from their respective tier and beyond. This is meant to preserve the exclusivity of the boss Tokens to the knights that have proven themselves via tier clearance. (e.g. Royal Jelly and Roarmulus Twins will only show up for knights from Tier 2 and on, while Lord Vanaduke can only be fought within Tier 3)
- IMPLEMENTING THE VARIABLE BOSS STRATA
- Only one variation of a boss stratum can appear in an Arcade's gate, as it is currently the case still.
- The boss stratum will begin showing up in Tier 1 if the gate has been newly created recently within the past 48 hours.
- The boss stratum will move up to Tier 2, switching places with Tier 2's set of levels from Depth 14 and Depth 17 at the time. This change will last throughout the next two gate cycles (96 hours). (Note: this will require careful placement of levels not generally found in Tier 1)
- The boss stratum will finally hit Tier 3's range at the end of its third cycle in the Arcade, replacing the set of levels in depths 24 through 28 before it. It will then last for its final cycle's remaining 48 hours until it begins anew in the next gate at Tier 1 .
*Should such boss depths appear as normal in the last depths, using normal levels of matching themes in depths 24 and 25 before entering them? Or should they get additional depths to fill in the bigger range of the gate's sixth stratum?
Are there overlooked flaws in this proposition? What impacts would this change have on explorating the clockworks as a whole? Would they be good or bad for the overall experience?
I suggested this a while ago, so of course I support it.
Adding new depths to the bosses isn't entirely necessary, and would probably feel a bit off to be honest. We can just stick the usual themed levels before the boss.