I've made this thread for two reasons:
1) A lot of players seem to be confused by hitboxes, and they often blame lag or wonky monster hitboxes, but they could not be farther from the true problem that is affecting their gameplay, TBH I thought that this was common knowledge among the players but I guess that I was wrong.
2) To ask you, Tree Rings, to fix this horrible bug already, It makes the game appear more laggy than it really is, it confuses players and well... it just breaks the game.
So what is the problem with weapon hitboxes? (mainly swords really) Simple, most of them don't match the animation that is displayed for them, But I didn't come here expecting you to take my word for it, so i've made a video containing some simple tests that you can do for yourself (if you really want to distrust my word that much) to prove my point.
https://www.youtube.com/watch?v=7hlbGagXtFU
This is a bug that affects all of the swords in the game and the conclusion I've made from these tests but mainly through the observation of Winmillion's projectiles and Cutter sword's ghost blades is that the hitbox from a sword's combo happens behind the knight because the hitbox doesn't move with the knight, the hitbox seems to only appear in the initial point where the action starts, as if the player would have been standing still during the process or blocked by a wall, this problem becomes more visible and broken the more a swing would move the player forward during the process of striking with a weapon.
This beheavior would make sense if the knight would first swing it's sword and then move forward because of momentum or something like that, but the animations clearly shows that the knight first moves forward and attacks after.
So really OOO , PLEASE fix, this is nothing new and it has been there from the beginning of this game, I think that it is time for you guys to take action the same way you fixed it when the new charge for the troika had this very same problem.
TLDR: oh... you expected to find a summary here? tough luck, now get outta my thread son, before I burn you into a crisp
+1