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Trinkets that debuff

2 replies [Last post]
Wed, 11/26/2014 - 02:50
Deleted-Knight's picture
Deleted-Knight

Yes, this sounds counter-intuitive. Who would want to buy things that makes their character less powerful? The answer is end-game people who like to show off. These trinkets will show up graphically on a character's hands.

Training Weights:
Trinkets that reduce your movement and attack speed. In return, they give your shield X% more health in both Clockworks and Lockdown.
3* version: MSD+ASD low
4* version: MSD+ASD med
5* version: MSD+ASD high
(buffs scale slightly with star level)

Appearance: Metal bracelets appear around the wrist region. They glow periodically, like halos. Available in different colors.

Snipefeather Mittens
Trinkets that reduce your sword damage. In return, hearts/pills heal x% as much as they normally do in Clockworks and in Lockdown. You also heal at a faster rate on heart pads.
3* version: SDD low
4* version: SDD med
5* version: SDD high
(buffs scale slightly with star level)

Appearance: Feathery mittens (much smaller than power mitt) cover the hands. During sword animation, some feathers fly off. Available in different colors.

Hyper Ticker
Trinkets that reduce your health but also reduce all cooldown times (pet, dash, etc.) by X% in Clockworks. In Lockdown, they let you capture points faster (reduce total capture time by X%).
3* version: -3 bars hp
4* version: -4 bars hp
5* version: -5 bars hp
(buffs scale slightly with star level)

Appearance: A rather unwieldy looking wrist watch around the wrist region that sputters occasionally from time to time. Available in Gremlin or Spiral style.

The Ring
Very rare trinket (perhaps sold only on very special events). You always take damage as if you have no defense (ie. "recon skulled"), you have the maximum susceptibility to all statuses (ie. least resistance). Finally, all your attacks deal fixed damage, regardless of target resist or weapon used.
1 damage in T1
11 damage in T2
111 damage in T3
^Note that this may not be a debuff if you know how to use it wisely!

Appearance: A shiny ring that appears on the dominant hand. Every time you log in, there's a chance the ring will equip itself as one of your trinkets. Any existing trinket will be unequipped. This all happens without your knowledge, and can occur even if you don't have trinket slots unlocked! If you haven't entered chat for a long time, having the ring equipped will cause you to spontaneously utter "My Preciousss...".

Wed, 11/26/2014 - 03:03
#1
Holy-Nightmare's picture
Holy-Nightmare
...

Interesting but I'm fairly certain players tend to shy away from items that weaken their attacks (count the number of Fallen sets you have ever seen or serious FOV users).

If trinkets had been like this since launch then this would be viable but all current trinkets are straight upgrades.

Wed, 11/26/2014 - 12:07
#2
Fangel's picture
Fangel
Maybe some more snipe feather variants.

Those mittens might be neat, but if you aren't using a sword at all it's a straight upgrade (which is not a bad idea!). Maybe have similar things for other weapons with other effects.

Sword could affect health (lower damage, higher health recovery)
Guns could affect movement speed (lower damage and attack speed, faster movement speed)
Bombs could affect status resistance/defense (lower damage and charge times, up'd status resistances and defenses)

... Or other things completely different. Things that a hybrid will be hurt by, but a class specialty could use as a work around.
For example, a striker might not care about bombs at all, so they would take the bomb down trinket even though the health recovery one might be more helpful, even if it downs their attack. A recon gunner might love the health recovery. A guardian bomber/swordsman might find that movement speed crucial to moving around.
In the clockworks the same things can be said as well, but not dedicated to class shields.

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