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A new weapon ideas (ADDED- a new bomb!)

19 replies [Last post]
Thu, 11/27/2014 - 19:23
Gigaslash's picture
Gigaslash

Alright then, here we go.

I propose OOO make a war mallet styled weapon. Not a rocket hammer. A heavy sword which knights swing in circles, trying to give it momentum, then smashes foes with the power of physics. Here's how it goes. NOTE:- The 2star version of this sword is a Troika (Fangel's idea there :D )

3 STAR-> SPIRAL MALLET
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Normal Damage, chance of weak stun (last swing; charge)
A rusted ivory mallet with a handle similar to that of the caliber. Is cracked on one side and bears the spiral insignia on the other.

A mini mallet more than capable of mauling monsters.

The combo consists of 3 swings, the last two of which are 360 degrees. Now I know what your thinking, "OP". Now here me out.
As I said before, this sword is gonna be using momentum as its means of causing damage. The first swipe would be like that of a troika, causing damage equivalent to a 2star troika . However, the second hit is a spin,if you choose to perform it. It is however, painstakingly slow, dealing damage equivalent to a 3star troika (kamerin/ grintovech) . The last swing is 1.75 X faster than the 2nd swing. It pushes the knight forward by a half of a block and causes damage slightly higher than a 3star Troika (kamarin/grintovech) . As you see, this sword needs quite a bit of skill to use effectively. Going in for a full combo is high risk and high reward. Through the tedious 1st two spins, you are likely to get hit, but the last swing will really pack a punch. Causes knockback equivalent to-> A valiance on swing 1, a caliber on swing 2 and a troika on swing 3.

The charge consists of 1 fast spin, much like a caliber charge. . The charge however, unlike the caliber charge, launches the user forward.

OR

A weak 360 spin which has the user throw the hammer a short distance, perhaps carrying the user along with it. Sort of like a magnus charge but backwards, and you're part of the "bullet". But short distance; around 2-3 tiles. The 360 spin could do the damage of a third hit, and the throw could do damage comparable to a troika's charge, but with less knockback. - Credits to Fangel c:

4 STAR-> GREAT HAMMER
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Normal Damage, chance of weak stun (last swing; charge)
The crack on the hammer is gone. There is also now a red ribbon flowing from the handle of the hammer (kinda like how a scarf does). The mallet has a shine to it, and is slightly larger.

Redone and enlarged, this refined hammer will really wreck into the rotten rascals who oppose you.

The combo is the same as above, replacing the damage values of its respective swings with the first one doing less than Khorkovad damage, the second one doing equivalent and the 3rd one doing more.

Same charge as above, however the ribbon trails around making a nice "whoosh" sound.

5 STAR-> EARTH SHAKER/ TUNDRA BREAKER
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EARTH SHAKER
Normal Damage, chance of moderate stun (last swing; charge)
The hammer is much larger. It is a formidable white now. There are two intertwining crimson ribbons encircling the now-silver grip on the crimson handle. The hammer also contains a single spike on top of it. The hammer appears to twinkle constantly.

A powerful hammer, said to fill its wielder with courage and pride; all while taking both away from it's target.

Same combo as it's predecessors. Replace the damage values with those of sudaruska, as has been done above.

The charge shot now has an additional overhead swing added to it at the end of the spin, which brings up rocks like the sudaruska.
OR Fangel's charge suggestion.

TUNDRA BREAKER
Elemental Damage, chance of moderate freeze (last swing; charge)
The hammer is now translucent and a light shade of blue. At the end of the single ribbon circling it is a golden bell. There is a single icicle on top. There is constantly a frosty mist (like the shivermist buster) coming out of it.

An icy hammer used by those who lived in the North and worshiped the cold. The ring of it's bell is the last thing it's target hears before it meets it's cold death.

Same combo as Earth Shaker.

Charge is also like Earth Shaker, with Triglav ice coming out instead of rocks.
When you hit a foe, the bell on the hammer makes a faint jingling sound.
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Alright folks, without further ado, here's my second weapon suggestion; a line of bombs this time. These bombs act more like mines. Of course, straight up putting mines in the game wouldn't be very Spiral knight-ish, so here's my idea on it! The bomb originates from the 2star static capacitor.

3 STAR -> ELECTRON DISCHARGE
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Elemental Damage, chance of weak shock.
A circular grey bomb which has cracks all over it. The cracks are a dull yellow. The top of the bomb is a dull yellow as well.

Science has struck yet again, creating a bomb capable of producing an ion cloud, capable of aligning electrons in the atmosphere to electrocute enemies who pass under it.

This bomb is rather unique (and sure to be fun). Upon detonation of this bomb, a small grey cloud is spawned. This grey cloud is as big as the blast radius of the bomb. If an enemy passes under the cloud, it shoots a single lightning bolt down upon it, causing damage, knockback and possibly weak shock. The cloud disappears after shooting a lightning bolt down. If no enemy passes under the bomb within 10 seconds, it detonates itself. Just so as to prevent people from making "walls" of these clouds, only 3 clouds at a time may be on screen per bomb (i.e, if you and your friend both have the bomb, you guys get 6 clouds; 3 for you, 3 for your friend). If you exceed 3 clouds, the oldest one detonates. kerZAP!
Radius is less than a 2star haze bomb. Damage is slightly less than a 3 star super blast bomb (since it deals a status while the blast bomb does not). The initial explosion does damage equivalent to the damage caused by a haze bomb's explosion.
Just so you get a better picture; the cloud is wimpy looking and a light shade of grey. The lightning bolt is more of a static shock.

4 STAR -> THUNDER CRASHER
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Elemental Damage, chance of weak shock.
The bomb is a darker shade of grey, the cracks a brighter yellow. Yellow sparks are constantly shed from the bomb. The top is slightly cracked as well, with a small lightning bolt sticking out on top.

Scientist wanted to make the discharge from the Electron Discharge filled with more electrons. After many failed attempts to do so, they decided to simply double the amount of explosive substance inside the bomb. Although it isn't strictly "safe", it gets the job done with a ZAP!

Same as above. The radius is now almost at that of a 2star haze bomb. Damage values are as above, although scaled to a 4star master blast bomb(for lightning) and 3star haze bomb (for initial explosion).
The cloud formed is a darker grey. The lightning bolt is thicker and looks pretty cool now. After the explosion, it leaves the ground black and broken for a while, like what happens when you use a Thunder Caller.

5 STAR -> (I have 2 names for this, can't decide which one I like better) BOLT OF ZEUS/ VAJRA
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The Bolt of Zeus is an obvious reference to the Greek God Zeus. Vajra is a reference to the Hindu God Indra, who also is the God of Lightning/ Storms, and possesses a lightning bolt- weapon, called the Vajra.

With so much Godly power packed into one bomb, this weapon is sure to storm through all foes dim witted enough to stray near it.
Elemental Damage, chance of weak shock.
The bomb is black, with wisps of grey scattered upon it. The cracks emanate and pulse in a bright and vibrant yellowish- white. The lightning bolt on top is formidable and large, constantly glowing. The entire bomb gives of sparks. The bottom of the bomb is hazy; representing a cloud.

The damage is the same as above, with the same scaled damage values.

The cloud released is pure black, complete with the shadow effects on shadow Valkyrie and dragon wings. The lightning bolt is huge and formidable; though not any brighter than it was before. Don't wanna blind the user and his team.

Radius is now equal to that of a 2star haze bomb.

The bombs also all make a sound similar to the storm caller usable.
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Even more coming soon! To give you an idea, I have 2 more swords and 2 more guns still to put up, so stay tuned! And remember, I love your feedback and your approval, so comment away if you have anything on your mind!

Thu, 11/27/2014 - 21:03
#1
Holy-Nightmare's picture
Holy-Nightmare
Sounds fun

With regular combos hitting 360 degrees it sounds like a Max ASI hammer would be the new goto weapon for LD noobs (perfect pairing with Polaris).

Its total damage output per combo is higher than the weapons that it is compared to (troika lines) and it has much more viability as a solo weapon.

The average damage for 3 star swords rides at just past 100 in Stratum 1 (Wiki is lacking in numerous 3 star sword damage tables so I couldn't do them all).

In stratum 1 your 3star weapon would deal more damage (138 in strat 1) than a 3 star calibur (highest scoring 3 star sword in strat 1 that had a damage chart)(125 in strat 1) to a single enemy, with a 360 spin on every combo swing the sword would be incredibly powerful, not only dealing high damage but keeping the user relatively safe from enemies.

_____________________________________________________________________________________________

I would propose making only the last swing of the combo do the 360 and drop the damage by a few digits per swing (if you plan on keeping the status you might want to drop a bit more)(compare flourish damage to rigadoon), this would keep it PVP and PVE balanced.

Fri, 11/28/2014 - 06:10
#2
Gigaslash's picture
Gigaslash
I sense a disturbance.

Remember, the 1st 2 swings are painstakingly slow, in the sense it would take 2 seconds(ish) to complete a single swing. Its hit box would revolve along with the hammer, meaning that enemies can walk up to you and not take damage so long as they aren't touching the hammer. Its a high risk and high reward scenario; get past the first 2 swings and bam. Hope that clears things up c:

Fri, 11/28/2014 - 12:17
#3
Holy-Nightmare's picture
Holy-Nightmare
There is a fine line between

There is a fine line between weak and OP, SK would have to test the weapon out and mess about with the damage/speed meter but yeah I can see this being a good weapon.

Fri, 11/28/2014 - 16:22
#4
Fangel's picture
Fangel
Sounds neat.

The charge seems a bit... Well, not dramatic enough. Why not have the charge do a weak 360 spin and have the user throw the hammer a short distance, perhaps carrying the user along with it. Sort of like a magnus charge but backwards, and you're part of the "bullet". By short distance I mean around 2-3 tiles. The 360 spin could do the damage of a third hit, and the throw could do damage comparable to a troika's charge, but with less knockback. This could make a fun charge if the enemy is close enough in range for the spin to hit then lunge towards them.

As for the slow startup, that would make charging the weapon a chore, especially if you attack while not meaning to. Might I suggest the first swing be similar to a troika swing in terms of speed if it were to have ASD: medium on it? Change it to not to a full 360 swing on the first swing to make that happen. The second swing would take its time but be a bit speedier with all 360 degrees, with the final swing doing the same bit. Damage values remain, or maybe dampened.

Also should this be crafted from the troika line? Like, from 2* to 3*? That might be fun.

Fri, 11/28/2014 - 16:12
#5
Gigaslash's picture
Gigaslash
I sense a disturbance.

Thanks for the feedback Fangel (and HN too). I've added some of your suggestions to mine, giving you credit to them c:

I've added a new bomb to the list; lets hope you guys all like it c:

Fri, 11/28/2014 - 16:31
#6
Fangel's picture
Fangel
New bomb has potential

With the small radius, will the lightning strike down upon an enemy or the center of the bomb? If it's the center this could be the elemental blast bomb we've all wanted while still not making the nitronome obsolete (because blast radius). Speak of radius, I would increase the radius a bit and reduce the bomb's lifetime to 5 seconds, and also remove the limitations on placement. If your whole party wants to make an electric wall then I say let them - it may not be efficient but it sounds fun!

Tue, 12/02/2014 - 06:59
#7
Gigaslash's picture
Gigaslash
I sense a disturbance.

Sorry for the ultra late reply, I've been busy.

Anyway, the lighting strikes down on the center of the bomb, hence hitting the enemy.

Also, don't you think reducing the life span of the bomb while increasing its radius would kind of kill the whole "mine" concept?

Also, with no limitations on bomb number, this bomb would be ultra rage inducing, causing lag and making bases untouchable in LD

Thanks again for the feedback! I will be posting one of my gun ideas real soon (the N.A.P.A.L.M)(yes that's an acronym.I think), so check back soon c;

Tue, 12/02/2014 - 10:41
#8
Fangel's picture
Fangel
Just have a suitable charge time.

I'm trying to make the bomb a fair elemental bomb. With no bomb limit, that means players can team up with each other and create a wall of death. You can already do that with other weapons, all it calls for is an organized team/party. Besides, when it comes to lockdown, especially random lockdown, you rarely if ever see bombers. You're supposed to be capping points, not spawn camping.

Also because knights can just dodge through the "mines" anyways.

Short reply is that bombs aren't mines and a niche bomb won't be as fun to play with as a functioning bomb (hence, why you don't see many shard bombs or catalyzers, just brandishes and pulsars). Making it more viable in more situations, especially since bombs are about crowd control and areas of effect, will make it both more effective and more fun to use. The bomb would "detonate" soon after placing with a 5 second countdown anyways, so it's not like you'll be having 10 bombs all over the place, especially if they have charge times like mist bombs.

Tue, 12/02/2014 - 12:42
#9
Holy-Nightmare's picture
Holy-Nightmare
The bomb sounds like a new

The bomb sounds like a new take on a landmine bomb but placed in the sky rather than the ground. Sounds interesting and fun but with most players ignoring Tortoguns and Catalyzers I feel like this bomb would fall in with this group as another fun but underused weapon.

As for the 5 star's name have you considered "Mjolnir" (the name of Thor's hammer)

Tue, 12/02/2014 - 15:48
#10
Mephisto-Philus's picture
Mephisto-Philus
SONIC CD

Try making a Piko Piko Hammer idea to add onto the SONIC CD stuff like Tails Tails and Metal Sonic set. We can't have hammers until we have Piko Piko Hammer saswell ;o

Tue, 12/02/2014 - 16:00
#11
Holy-Nightmare's picture
Holy-Nightmare
@ Mephisto

Once sega gets it's stuff together then maybe but not now.

Seriously check out what the Game Grumps found in this messed up game.
https://www.youtube.com/watch?v=O3Jb3A0HLe4

They're messing up keyframes.....

Tue, 12/02/2014 - 18:21
#12
Mephisto-Philus's picture
Mephisto-Philus
@Holy-Nightmare

LeL I saw that episode. Fun stuff berating SEGA's rush on programming and other whatchamacallitz.

Tue, 12/02/2014 - 18:32
#13
Holy-Nightmare's picture
Holy-Nightmare
Sega used to be a heavy

Sega used to be a heavy competitor in the game industry, back in 1992 they were actually outselling Nintendo because their console played a bloodier version of Mortal Kombat, this doesn't sound like much but since 1985 Nintendo ruled the home video game empire. Sega was the company that ended a 7 year streak of Nintendo topping the charts.

Then there was Sonic 06........ and it went downhill from there, fans missed the old sonic games and constantly criticized the new ones, after a certain point you have to ask yourself "do I really want to pour my heart into creating a gaming work of art if I know the world will hate it regardless?" Sega said no....

Tue, 12/02/2014 - 18:38
#14
Mephisto-Philus's picture
Mephisto-Philus
No....@Holy-Nightmare

No...Not Sonic 06... NO NO NO NO! Do not speak of it that whom shall not be named! You'll bring us to an end!

Wed, 12/03/2014 - 22:37
#15
Gunnerific's picture
Gunnerific
urm

So what if the bomb is placed in a crowd of mobs? does it only hit the closest enemy? if not, how many lightning bolts are you going to cap? can the bolts peirce through enemies?

Thu, 12/04/2014 - 03:39
#16
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

heyo, was fumbling about and saw the sonic comments. since I've got nothing better to do, I'ma write a bit.

the piko-piko hammer was introduced in sonic adventure, not CD. CD only introduced princess sal-I mean, amy. and if we were to get things from SA, I think that the gamma cannon would be more fun to use than a hammer.
now for the sonic discussion.
I have my own 4 commentary channels criticizing the last "entry in the series", I don't need a fifth one. what I wanted to say is:
1) sonic 06 was the rock bottom, not the first bad game. shadow the (h)edge(hog), sonic and the secret rings and, to some extent, sonic heroes are considered the "dark age of sonic". it ended with sonic unleashed, which has great day stages, and the night stages are certainly better than Boom btw, and then colors and generations showed that sonic can still shine. lost world wiiU was good, just not as much as these last two.
2) sonic boom, brand aside, isn't a sonic game. the gameplay styles presented are not compatible with the sonic formula, that is platforming with speed. it's a jack and daxter clone, and kind of a bad one. not that many were surprised, the creators are the same.
3) the sonic community complained about everything. and I mean everything. to say one, green eyes. yes, they complained that in the shift between 2d and 3d sonic gained eye color. the sonic community is exeptionally loud at times toom, and that makes things worse. but the thing is, everyone that says "every 3D sonic game is bad" is wrong and knows it. everyone who says that the old, classic sonic games are all that's good in sonic have their own reasons, but are still wrong. the problem is really the execution of the games, not the fact that they are sonic games.
4)if the SEGA stopped caring about sonic we wouldn't have new sonic games to begin with.
if anyone wants to continue this conversation we should have it in the game at the cost of 25cr per message. or we can be lucky and find ourselves on at the same time.
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I think I derailed long enough, so how about tem weapons in the thread.
hammer mechanics are too slow to be of any use. the fact that it has great knockkback and medium damage makes the weapon very situational in my eyes. I would use DVS or Suda over it, they have more balanced mechanics in terms of knockback.
the bomb is interesting, but it doesn't deal with huge crowds like every other bomb, so meh. maybe if the lighting has a AoE or chaining mechanic it would be nice.

Thu, 12/04/2014 - 07:25
#17
Gigaslash's picture
Gigaslash
I sense a disturbance.

As previously stated, the bomb strikes the center of the bomb as an enemy passes under it, so if a crowd of foes passes under, they all will indeed get hit.

Also, death to sonic 06

Thu, 12/04/2014 - 10:58
#18
Leafblader's picture
Leafblader
+1 moo

You forgot to give the 5* bomb a description.
These weapons are good though.

Thu, 12/04/2014 - 12:39
#19
Gigaslash's picture
Gigaslash
I sense a disturbance.

Thanks for the heads up, added a description.

The N.A.P.A.L.M should be here on Friday. You know, so long as I don't get too much home work.

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