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Increased Dev Time Idea -- 1 Week Break Between Events. Players Will Approve: IF you...

8 Réponses [Dernière contribution]
mar, 12/02/2014 - 10:47
Portrait de Cheshireccat
Cheshireccat

TL;DR Skip to the proposal
I worked in a small business out of college. Digital platform, subscription-based service. Two man dev team (later increased to three).
I was in the meetings; I was friends with the department head and the dev outside of work. I understand what it's like to develop software from behind the 8 ball in a tiny company.
I understand how hard it is to build a major software revision while working on the minor tweaks and features that keep your existing customers paying.

That said, everyone who reads the forum or spends enough time in Haven has noticed that SK is slowly hemmoraging players ("I'm quitting until the update!"). The animosity in the player base has become highly toxic *cough-Petater-cough* and contaigous. If you hear something often enough....

Sad reality of small business: the more your customer base shrinks... the harder it is to afford the staff that would allow you to release a major update.
 
 
WHAT I PROPOSE:__________________________________________________________
Back in the day SK players complained, "There isn't enough content! We want more things to happen!"
OOO responded by mixing up regular content events with costume events--at a 1:1 or 1:2 ratio--each right on the heels of the other. Pretty good! Keeps the game from getting stale, keeps people playing and spending $ and CE. Good business plan.

Today SK players complain, "GU! Arcade Redux! T3 boss! T4 boss! Any of the above! All of the above! Now!"

    But it's hard! OOO, I *know* it's hard. So let's compromise? If you follow these steps not only will the players back you, you will neutralize a lot of the poisonous sentiment.
  1. Change the update schedule.
    Instead of "2 weeks content -- 2 weeks costume -- 2 weeks costume -- repeat" do "2 weeks content -- one week off -- 2 weeks costume -- one week off -- back to content". A net gain of two weeks dev time per cycle, and we still get regular updates!
  2. Reuse old content updates!
    You have a stack of events in the bag already. Danger (with all 4 danger missions available daily like the first time), Anniversary, Torto, Apoc, Kats, Hallow, Winter. Release one of these as-is without new gear/prizes, then make up for it with two new costume events each on the heels of the other. Still a net gain of two weeks dev time.
    Mix in some super simple new events: a Blast Network event--double the payouts and double the chances of getting a mask or prizes. Just needs tweaks to the prize table. LD with random prizes for participation--sky's the limit: boxes, 4* gear, rads, whatever. Just needs tweaks to the prize table. SLs 1 in 10 chance of showing up at D23 and one of the elevators is unlocked and free.
    Simple stuff without new costumes or gear. Gives you more breathing room.
  3. COMMUNICATE THE CHANGE TO THE PLAYERS AND KEEP THEM INFORMED.
    This is the most important of all steps. It is *crucial* to the plan.
    If you let the players know WHAT you are doing and WHY you are doing it, they will applaud. They will cheer. They will understand.
    Once a month let them know that you haven't forgotten and you are still working on it.
    Maybe at the end of an event post in the Announcements you could drop a tidbit here and there. "PS:Gilded Griffin is devilish fun!" "PS:Hmm... had an arcade idea. We thought it would be really fun! ...on second thought, you guys would hate it. :( " "Hey, we're rereleasing this old content update for those of you who missed it: but don't worry, we'll have two back-to-back costume updates next! Here's a little pic to give you a taste! :)"

OOO, I know you probably have a million good ideas you want to do. You want to do Equinox/Solstice/Node/Mecha/Gremlin costumes with new models or new textures. You want us to have fun playing in the world you built.
But what we really need? As a playing and paying community? We need the big update that Nick promised us--that in retrospect Nick shouldn't have promised us (unmanageable expectations). The game I love playing won't survive without it.
Take the time to make it happen.

--Cheshireccat

mar, 12/02/2014 - 13:31
#1
Portrait de Flawedknight
Flawedknight
+1

I'll second that motion. While I personally would like new content I pretty much only play now days when there is a *Playable* event... If you don't keep interesting things to actually *PLAY* in a game the user base will leave.

Costumes are really secondary IMHO though I understand it's one of the few ways to make money.

mar, 12/02/2014 - 15:58
#2
Portrait de Dahall
Dahall

@FlawedKnight
"l'll second that motion"

LOL!

------------------------------------

SK isn't the first game OOO has made. Their silence does not mean they are afraid of a terrible outcome should they reply but it does suggest that OOO could be breaking apart(understaffed, choked by SEGA. etc).

Also, a note to the knights that read the OP and found out that it sounds as if OP was treating OOO as unexperienced, I believe he/she is desperate to save the game.

mar, 12/02/2014 - 16:01
#3
Portrait de Dracora-Speaking
Dracora-Speaking
+1

A powerful feeling speech there. One thing though - I'd say have at least one new thing per re-released event, to encourage old players to play (in turn potentially helping the new.) Example: Grasping Aura from shroud of the Apocrea was great. Nothing game changing. Interesting aesthetic that required a boatload of playtime. Optional, but new. Little things like that, especially easy if they're a reskin, would be doable yeh? Less making players shout "it's on autopilot!" The devs seem to be trying to do this sort of thing, looking at the last Dark Harvest too. But the kat armors? No, never again that kind of thing for anything else please no. Find the middle ground.

mar, 12/02/2014 - 16:17
#4
Portrait de Holy-Nightmare
Holy-Nightmare
.....

February 24, 2011 Dr Who: Worlds in time (A OOO game was launched with BBC)

November 17 2011 Sega began collaborating with BBC in the production of the game after having acquired OOO

March 3 2014 Dr Who: WIT discontinued service..... no reason given.

Sega can't even make it's own games good, now poor OOO has to work for these idiots.
https://www.youtube.com/watch?v=O3Jb3A0HLe4

One possible hope would be this being acquired by Nintendo, a company that pretty much pulled the gaming market from the brink of destruction (AKA the Atari Shock).

mar, 12/02/2014 - 19:39
#5
Portrait de Blaze-Neos
Blaze-Neos
+1

I'm against them re-using the same content over and over so frequently, but I guess they don't have many options. As long as they throw in some new promos with new levels now and then, then I think a lot of players will be satisfied.

@Holy-Nightmare

Dude, don't judge a company by one game. That's like saying Nintendo is a horrible company because they were the ones to create the Virtual Boy, the worst(if not, one of the worst) gaming devices ever created(as far as I know at least). SEGA may have done horribly with Sonic Boom: Rise Of Lyric, but that doesn't mean that all of there other games failed the same way(with the exception of Sonic 06). One of the reasons that SEGA is still relevant is because it still gives good games like Sonic Colors, Sonic Generations, Sonic Boom: Shattered Crystal, and more. Rise of Lyric was a spin-off, a different formula for the Sonic franchise, and possibly the first Sonic game developed by Bigredbutton. They aren't idiots; they tried taking a different path that Sonic just wasn't meant for, and that led to Rise of Lyric. Also, I'd doubt Nintendo would buy OOO, in it's current state at least, and I don't think Nintendo is the kind of company that would even buy companies in the first place(unless they became REALLY desperate, but judging by the success of Omega Ruby/Alpha Sapphire and Smash Bros. for Wii U/ 3DS, they are probably doing great).

mer, 12/03/2014 - 02:14
#6
Portrait de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

holy, please don't confuse publishing with designing. SEGA may be the publisher of SK and Sonic, but that doesn't mean that they have word into everything that goes live. that the game you cited: if SEGA would have seen that they made a jack and daxter with sonic characters, I don't really think they would have approved.
besides, for what I've seen the game isn't bad, it's just average and not a sonic game. and that's why the sonic community moans, like usual.

mer, 12/03/2014 - 09:37
#7
Portrait de Dracora-Speaking
Dracora-Speaking
Thinking about Nintendo

But...pokeball bandoliers...

mer, 12/03/2014 - 10:49
#8
Portrait de Cheshireccat
Cheshireccat
@Dracora

LOL
That would be AMAZING

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