Forums › English Language Forums › General › Suggestions

Search

The Next Tortodrone Event Stuff

22 replies [Last post]
Fri, 12/05/2014 - 22:15
Dreathuxy's picture
Dreathuxy

Using data from the past tortodrone events, it seems as though the event comes out once every 5 months. This means that it should come either this month or in January. There has always been new content that comes with the event (1st was shields, 2nd was Guns). I really like the shields and guns and can see that OOO put a respectable amount of effort into them, making them truly unique, with all their special abilities (big bash, crystal walls).

So in the next event, I suggest that we get tortodrone armor (not helmet, because that would look ugly on a knight).
The armors should be reskins of the Justifer Jacket, Shadowsun Slicker, Nameless Poncho, and Sacred Falcon Pathfinder Armor(i think) (to go along with the tortoguns)

The armor names (respectively)
Spiral Plate Mail > Stoic Tortoshell > Mighty Tortoshell >Grand Tortoshell
Skelly Suit > Grim Tortoshell > Nether Tortoshell >Gorgoshell
Magic Cloak > Primal Tortoshell > Barrier Tortoshell >Omegashell
Wolver Coat > Wild Tortoshell > Feral Tortoshell > Savage Tortoshell

What would these look like? The shell of a tortodrone, knight-sized, of course.
- a hard shell surrounding the knight's body (3-5*)
-little stump legs, not like demo or plate legs, but little stumpy tortodrone legs. (3-5*)
- a solid-colored bellyshell on the knight's front side, with some pockets and color-glowy-things(dependent on type of shell) (5*)
- A shell, similar to the 5*tortoshields in style (for the 5*), a cracked tortoshell (for 4*), and a regular turtle shell (3*)

Every torto thing has a special ability, what will this one be?

Cool Thing Ideas:

This armor bites back! If you've ever played Minecraft, you will know of this as Thorns.
How it will work:
Each tortoshell will have slighty less defense than their 3-5* non-torto counterparts. In return, this gives the wearer a 33% chance of rebounding 1/4 of the damage it takes back to the enemy.

OR

When you are hit, the armor stores up energy, then releases an AoE attack when it reaches full capacity. Kind of like an energy blast, only with more damage.

Sat, 12/06/2014 - 08:22
#1
Mephisto-Philus's picture
Mephisto-Philus
Cool but

I think a 100% chance would be nice if we're inflicting only 1/4. I don't enjoy taking damage until I just hurt an enemy slightly and then faint.

Sat, 12/06/2014 - 10:55
#2
Dreathuxy's picture
Dreathuxy
@Mephisto

I made it a 33% chance because i didn't want it to become broken.

Let's say, for the sake of math, that a Spiral Knight has 2500 hit points. A Tier 3 trojan is weilding a weapon that has around the same damage as a Sudaruska charge. The Spiral Knight has no defense except for the torto armor. The trojan strike deals (if we're in stratum 6) approximately 400 damage to the Spiral Knight. If the 'thorns' ability activated, the Trojan would be taking 100 damage. That is almost equivalent to the Trojan being hit by a Valiance. If the 'thorns' ability happened 100% of the time, the the Trojan would take a lot of damage, and you could theoretically kill it just by tanking all the damage and letting your armor do the dirty work for you(you can still do it with the 33% chance, but it would take a LONG time).

Sat, 12/06/2014 - 12:26
#3
Klipik-Forum's picture
Klipik-Forum

I like this. I would have the Normal/Grand build out of Plate instead of Cobalt though, since Cobalt is Normal/Piercing.

Sat, 12/06/2014 - 19:52
#4
Dreathuxy's picture
Dreathuxy
@Klipik

Thanks for the idea, updating it now.

Sat, 12/06/2014 - 20:15
#5
Abelisk's picture
Abelisk
Good idea but...

I have a hunch OOO is gonna want to finish Torto swords and bombs first before going to armors.

Sat, 12/06/2014 - 20:26
#6
Fehzor's picture
Fehzor

I think it'd be cool if instead of having a small chance of dealing a small bit of damage, the armor launched an attack of some sort when hit.

The problem with mirroring damage is discrepancies between lockdown and PvE, where you could always win fights with people not wearing the armor if you mirrored too much in lockdown, but would do almost nothing in PvE unless you mirrored A LOT of damage where your reflections would easily get lost to the crowd of healers, smaller monsters, Vanaduke's health.. you know.

Maybe if it automatically stored damage, and then released crystals out of your back that created walls of damage, like tortodrones do?

Sat, 12/06/2014 - 21:20
#7
Dreathuxy's picture
Dreathuxy
^

Now that is an ability.
+1 fehzor's idea. Updating forum post.

Sun, 12/07/2014 - 11:41
#8
Klipik-Forum's picture
Klipik-Forum

What would we need torto swords and bombs for? Tortoguns already are a gun, sword and bomb rolled into one.

Sun, 12/07/2014 - 14:48
#9
Blandaxt's picture
Blandaxt
yep

that sounded cool. an armor that packed a wallop when hit and damaged enough. Like a volcano that is about to explode after it got hit by a meteorite. BOOm!!

Mon, 12/08/2014 - 16:03
#10
Holy-Nightmare's picture
Holy-Nightmare
Moar.

Why not add MSD low on the set to fit with the shields, while tacking on a low CTR to help with the Tortoguns and future tortoweapons.

Sun, 02/15/2015 - 07:08
#11
Dreathuxy's picture
Dreathuxy

bump because tortodrone event may come soon.

Mon, 02/16/2015 - 09:12
#12
Jmmoormann's picture
Jmmoormann
+1

But reskins of existing armors? Why? The guns and shields are no reskins either, and giving it the same stats would remove the "unique feeling" the guns and shields give.

I agree however that reflection should be stronger (Question: can it also be triggered when shielding?). I believe 1 health "bar" = 40 health, so a Knight with 2500 health has 62.5 health bars. I usually have around 30 (with a good Vitapod), so that is a quite tanky knight. And the combined health of all enemies is a lot higher then your health (will the ability change when there are more players?). I'm also not sure if you should be "rewarded" for getting hit, although the tanky Tortodrones fit in that idea.

Like Fehzor's idea, although I'm not sure about armor actually becoming a weapon. It should not be as powerful as the gun charge, and since Tortodrone stuff is probably meant to be tanky (like the shields), giving it also an attack would be the best of both things.

Overall it's a +1, but it needs some tweaking for it to actually have an impact.

Mon, 02/16/2015 - 17:31
#13
Fehzor's picture
Fehzor

Oooh, I liked this thread.

I just read over Jmmoormann's comment, and she gave me a thought- if it literally were the tortofist charge verbatim every 2-3 hits, the armor would suck because no one wants to get hit 2-3 times to probably miss with a single tortofist charge they could have just used chaos+tortofist to get and a simple offensive bonus a la chaos kat would be better. If you did go down that road of get hit + do an attack, it would probably be best for the armor to either have a very potent attack (like several high damage bullets flying out in all direction) every few hits, or just attack every hit with falling spike walls. I'm much more worried about this being underwhelming in PvE and in general than anything else.

Another idea for this thread would be to have the armor activate whenever the knight gets knocked down to under a certain amount of health.. at that point, it would make the most sense for the knight to get something that would save them- like a tortodrone ground pound that dealt stun + slightly extended invincibility frames.

The helmet of the armor could either improve/implement this functionality, or be more stats based. If the armor gave you MSD: low + global damage med, the helmet could give you MSI: low + global charge time reduction med, so that you'd end up with OK but not earth shattering stats and your new ability. Alternatively, it could give you the same defenses, but give you a buff to sonic mode- sonic mode always triggers about 1% health. So if the amount of health displayed is 2%, the next hit would put you at 1%.

Wed, 02/18/2015 - 14:26
#14
Cheshireccat's picture
Cheshireccat
Damage Reflect = Lots of Dev Time. Here's an easy alternative:

Yes, the tortostuff thus far has been cool and unique. But how about we give the OOO devs a break, eh? I've got a much simpler idea (that is still useful and not game-breaking).
Standard 5* gear offers +4/+5 health.
Torto shields all do MoveSpeedDecrease.
Ancient Plate Mail offers +7/+8 health for MoveSpeedDecrease, AttackSpeedDecrease, and Stun.
The Torto Armor should be a reskin of the existing armors (Ironmight OR Ancient Plate/Dread Skelly/Grey Feather/Skolver) but have: MoveSpeedDecrease -1, AttackSpeedDecrease -1, StunDefense +4, and Health +6/+7.

It fits with the theme.
It matches existing armor bonuses; no game imbalance.
It's new and unique; no existing armors are quite like this.
Having Ele/Shadow/Pierce armor that gives you a big health bonus would be super useful!
Ele/Shadow armor with Stun is super-duper useful (think: Lumbers and Thwackers and Trojans and Devilites and Vana).

LD'ers would love the Stun addition.
Skolver and Skelly sets lose MSI/ASI but gain Stun/Freeze walking. Grey Feather gains Stun/Shock walking. (FYI: this is not game breaking because IQ Armor already has a natural dual status-walking capability). Plate mail would get +8 stun per piece for a natural stun walk (or maybe just +6?).

Or maybe you don't do Stun? Let's call the Stun effect optional.
Even if the Plate just ends up as an Ancient Plate reskin, that's still a great thing! Here's why: it's easy to craft 2* Plate gear.
If you want a good UV'd Ancient Plate set you're stuck praying at the altar of Punch. Ragecrafting gives you a (sometimes) cheaper alternative.

Thoughts?
--Cheshireccat

Wed, 02/18/2015 - 12:37
#15
Flawedknight's picture
Flawedknight
hmmmm

I like the base idea, but how about something simpler like it trades the jump/evade button for the torto shockwave attack. Wave attack would work like a DBB in that it knocks down enemies. it would probably be good for arena like levels and not so good when you need to be swift on your toes. A good trade off perhaps?

other than that it would be good if also you took a MSI debuf, and maybe had torto like defenses in that your only weakness is normal? This would offset the ranged attack problem as *mostly* ranged attacks are not normal damage. so maybe have them be combinations or pierce, ele, and shadow, with shock / stun def as typically tortos deal shock / stun?

This way it makes it like a slow tanky armor of which there aren't any compelling armors out there. for it to be really compelling maybe a high ctr buff would be good too

Wed, 02/18/2015 - 12:58
#16
Fangel's picture
Fangel
Um.

Grey Feather gains Stun/Shock walking. (FYI: that's not game breaking because IQ Armor already does this).
Except not. Ice Queen has freeze/stun resistance. Hence the name "Ice Queen".
Not against stun/shock walking, just thought I should remind you. There's a different set called the Mercurial set that gives shock resistance, but no stun resistance.

I do like the idea of +health sets. People might complain about vitasuit but vitasuit doesn't have combat negatives, and it's only 4*.

Wed, 02/18/2015 - 14:41
#17
Cheshireccat's picture
Cheshireccat
Re:Flawed & Fangel

@Fangel Sorry, I was unclear. My point was that "IQ is an existing set that offers walking against two statuses already. Adding additional sets with dual-walking capability is not game breaking."
I will edit for clarity.

@Flawed
1.I like the AoE knockdown idea. I think it would take dev time to implement, but it sure would be fun!
2.Do you care that it gets less useful the deeper you go? More enemies resist knockdown at deeper levels. Is a knockBACK effect too OP?
3."only weakness is normal" Just to be clear, you aren't asking for a Ele/Shadow/Pierce armor with no Normal defense, are you? Because unless we're talking about having a 4* half-a-bar length of defense for each type, that WOULD be an OP armor for varied things like Hidden Passage, maybe Grinch, possibly LD? Someone
4. Or did you mean having three new split-type armors? Essentially a new RadSilv, a new Divine, and a new Dragon Scale, but with MSDecrease and a different set of status buffs? Depending on the status buffs that could be cool!
5. Would the +health of my idea satisfy your "torto-like defenses" thought?

Wed, 02/18/2015 - 14:59
#18
Flawedknight's picture
Flawedknight
@CCat

RE 1 & 2) DBB knockdown effect works well on enemies throughout the depths, it does not work on enemies that have a pierce resist though, the effect would have to be expanded to all monster types, or perhaps just work like an interrupt. I'm envisioning it doing little to no damage. The model for it would be like the current AoE Torto shockwave attack (ie limited range in the immediate proximity). This way it would partially replace the need for the jump dash by executing an interrupt effectively. This wouldn't be as useful in avoiding ranged attacks, but it could allow for the knight to sit in closer and dish out more damage in melee cases

RE 3) nah, just two damage types, such as ele + pierce, or shadow + ele, or shadow + pierce. Like the shields I'm envisioning there will be different types. All would have a negative MSI plus a high CTR in theory. This would equate to an overall buff of medium if you subtract the MSI debuff from the CTR buff. I'm also thinking at least one would have a Stun + shock status resist to go with the torto theme. This would be like a opposite world armor for the BK gear. The variance is that since CTR is a less valuable armor enhancement than Damage H + MSI L (equating to a VH level of buffs) we couple perhaps get away with not having the negative resists.

RE4) exactly

RE5) sure!

Wed, 02/18/2015 - 15:22
#19
Fangel's picture
Fangel
Ah, that's what you're getting at.

A lot of sets have "dual status immunities", but it's just that in the PvP sphere any sort of movement-reducing status is king. Typically dread skelly and dragon scale will be overlooked because of that.

I think a set that makes your dash create shockwaves would be kind of neat. Perhaps armor could create a knockdown(AKA, flinch) at the place you were at and the helmet would create knockback (about 2 tiles) around the place where you land? Could deal about 10 damage both ways if that's needed. Would make a more "guardian-esk" class of things happen.

Wed, 02/18/2015 - 22:27
#20
Fehzor's picture
Fehzor

I like the shockwave idea a lot actually, though I don't think it would play very well with the other tortodrone abilities at all-- tortodrone shields are incredibly useful because of their ability to chase down enemies, which benefits greatly from having the dash. Tortofists work with the tortodrone shields to accomplish this, and alone make excellent use of dash.

I dislike the idea of having it just be existing stats verbatim but with speed penalties and stun resistance. If it's going to be stats based, it should do something that people would actually want. Not want like "Oh, I might be able to make use of this in lockdown only if I... hold on... no, I already invested in black kat/skolver/whatever." but like something you'd really go after. For instance-

Defense stats of: Plate, but with the defense types switched so that it absorbs a lot of elemental/shadow/piercing and less normal.
Resistances: Same as per shields
+Handgun charge time reduction: med
+Handgun damage: high
-Handgun attack speed decreased: low
-Sword/bomb attack/asi/ctr decreased: low

A slower, charge based version of chaos for guns sort of would be armor worth talking about.

---

What if it boosted the shield bash so that it could be used if shield health was greater than 50%, rather than at 100%? So you could shield bash into enemies after tanking hits as well as after shield bashing faster. That'd be armor worth getting.

Thu, 02/19/2015 - 12:44
#21
Fangel's picture
Fangel
I like both of these things.

Max handgun damage + CTR (with level 10 weapons) is pretty nice and fills a niche we don't already have, especially with the slower attacks in general. Swapped defenses are also neat.
They add a new style of play for sure, and that's very welcome! I can see people using shadow + fallen to get that ASI back as hybrids and still have wonderful shadow defense.
Knockdown and knockback would still be some fun things to be worked into the weapons, but as tactical things.

Heck, why not have both? Super smashy gunny tortoise!

Sun, 02/22/2015 - 07:54
#22
Shadow-Anubis's picture
Shadow-Anubis
My idea

My idea is: Tank, shields have high def. so why armors should me attacking ones ? So they should be something like:
-High def. - like volcanic plate set but ele/pie/sha have nearly maximum [ after upgrade to 10lvl maximum or not in case that maybe normal one will be bad when compared to them and I don't want normal one to suck :) ] and normal def. like ele def. in v. plate; in normal one normal def will be like in ancient
-every part (helm and armor) gives MSD low
-def. to the same status like shields
A- Full tank: hp boost: +5 at -5lvl and +6 an +5lvl ( must be lower than ancient's one because they only gives MSD not MSD+ASD, and they have duble status def )
B- Torto gun boost: ctr for gun low or med at every part

Powered by Drupal, an open source content management system