Using data from the past tortodrone events, it seems as though the event comes out once every 5 months. This means that it should come either this month or in January. There has always been new content that comes with the event (1st was shields, 2nd was Guns). I really like the shields and guns and can see that OOO put a respectable amount of effort into them, making them truly unique, with all their special abilities (big bash, crystal walls).
So in the next event, I suggest that we get tortodrone armor (not helmet, because that would look ugly on a knight).
The armors should be reskins of the Justifer Jacket, Shadowsun Slicker, Nameless Poncho, and Sacred Falcon Pathfinder Armor(i think) (to go along with the tortoguns)
The armor names (respectively)
Spiral Plate Mail > Stoic Tortoshell > Mighty Tortoshell >Grand Tortoshell
Skelly Suit > Grim Tortoshell > Nether Tortoshell >Gorgoshell
Magic Cloak > Primal Tortoshell > Barrier Tortoshell >Omegashell
Wolver Coat > Wild Tortoshell > Feral Tortoshell > Savage Tortoshell
What would these look like? The shell of a tortodrone, knight-sized, of course.
- a hard shell surrounding the knight's body (3-5*)
-little stump legs, not like demo or plate legs, but little stumpy tortodrone legs. (3-5*)
- a solid-colored bellyshell on the knight's front side, with some pockets and color-glowy-things(dependent on type of shell) (5*)
- A shell, similar to the 5*tortoshields in style (for the 5*), a cracked tortoshell (for 4*), and a regular turtle shell (3*)
Every torto thing has a special ability, what will this one be?
Cool Thing Ideas:
This armor bites back! If you've ever played Minecraft, you will know of this as Thorns.
How it will work:
Each tortoshell will have slighty less defense than their 3-5* non-torto counterparts. In return, this gives the wearer a 33% chance of rebounding 1/4 of the damage it takes back to the enemy.
OR
When you are hit, the armor stores up energy, then releases an AoE attack when it reaches full capacity. Kind of like an energy blast, only with more damage.
I think a 100% chance would be nice if we're inflicting only 1/4. I don't enjoy taking damage until I just hurt an enemy slightly and then faint.