<introduction>
hai, is of gib explicnations to problems of bomb. apologemizations if englesh not god , is not of englesh u seeings.
</introduction>
Since bombers have been complaining on the lack of variety in their branch of equipment and tactics. I propose supportive bombs that are more focused in dealing statūs and buffs.
For one, I offer the "Moneta bomb" which shall increase the drop rates of any monster within it's circle of influence. The value of increase would be somewhere near 1.125x leading to a maximum of 1.5x(unless a tea group of GMs decide to accompany a full house) which in my eyes still seem reasonable.
Secondly, the "buff bomb", acting similar to the heart attack ability of the seraphynx, would increase the chances of dropping a specific buff token(e.g. Swift-G Bomb for speed boosts. etc.)
Third and finally, the "sentinel". This device would create a circle of protection that pushes away standard living enemies(undead, mechs, minions and heavy units can pass) for a short time. This is to allow knights to catch their breath and to find an opening in the enemy lines.
Okay, where do I start?
-Moneta bomb
This is going to cause the current metagame to crash. I mean it. Pretty much every player will be forced to have this bomb equipped on EVERY loadout if they want to maximize their payout.
-Buff Bomb
Useful, but not really. If all the bomb does is increase the CHANCE of an enemy to drop an item, that would just make this bomb a waste of a weapon slot. Why bother having a chance of increasing your damage on an enemy if you can outright poison it? Simply put, it's overshadowed by Venom Veiler.
-Sentinel Bomb
This seems to be the most useful of the bunch, but once again, hugely overshadowed by other bombs. Namely, Shivermist and Nitronome. Nitronome already does an amazing job at area denial, it also does considerable damage too.
Nice effort though.