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Energy Collectors and Prize Wheel and Energy "Injections"

5 Réponses [Dernière contribution]
jeu, 12/18/2014 - 21:34
Portrait de Abstractm
Abstractm

Currently, as of December 18, 2014, I am a Knight really trying to keep up with the high energy prices. I rely on the game's economy for energy, and I would really like a alternative way to earn energy. However, I do realize that if we do get too much energy from these "energy collectors", then there will be no money for Three Rings. But, first of all, I will explain the concept.

So, all around Haven, and maybe near an elevator in the Clockworks, there will be small devices that will collect energy emanating from the Core. In exchange for a small amount of energy (you may only perform an exchange twice a day), you will give out two resources.

Crowns and Minerals.

Giving away Crowns makes sense, but why Minerals? Well, according to the game, the minerals are deposited into the gates, so they rotate and change their path. How about actually using there minerals to actually change the gates? Because we have like, thousands of kilograms worth of minerals not used for battle sprite food. So then, you will deposit these minerals into the device, and then the device will accept these resources and give you energy, maybe about 5 energy per exchange (That's how Three Rings can still earn money). In fact, that would be preferable. Furthermore, there will be a 5 hour interval of when you may not perform a energy exchange. So just buy more servers to store up all of that information! =)

I was also suggesting that the Prize Wheel could have a small chance of giving energy as a prize.

-Pokemonviolinist, rank Knight (5-2)

ven, 12/19/2014 - 02:43
#1
Portrait de Fehzor
Fehzor

People are going to lambaste this because it's destroys the dichotomy between energy and crowns. Allow me to explain-

Lets say you could trade 10,000 crowns for 100 brand spanking new energy, never before purchased with real world money. That's great, but energy is energy and I can get it from players for less. No one in their right mind would use this, unless they were trying to harm SEGA/Three Rings by manipulating the price of energy; i.e. I pay 10,000 crowns for 100 energy and trade it in for 7,000 crowns, allowing me to pay 3,000 crowns to lower demand very slightly... or not so slightly, if I start out with 2-3,000,000 crowns and have a handful of buddies doing the same thing, a figure that anyone can attain with enough patience. 10,000,000 crowns becomes 333K energy generated, if I lose 3K crowns each time I do it.

The other way this can pan out is if energy is given at a rate less than its market value. Lets say 5,000 crowns per hundred never before seen energy is the new deal. Now, no one in their right mind would use the depot unless it cost less than 5,000 crowns to do so. People then buy less energy with money until supply and demand meet at around the 5,000 priceline, and no one wins except for people like me and you, who are greedy and want to craft+heat things faster.

As for the minerals, well... people keep suggesting this, and I keep telling them why I don't like it.. and it really boils down to my belief that we cannot have minerals be sold for crowns or used in any way without making their power over building the arcade meaningless... and while this is totally not relevant any more, I can dream.

ven, 12/19/2014 - 05:58
#2
Portrait de Xxpapaya
Xxpapaya
The papaya giggles

Fehzor pretty much sums up the whole issue. Also, why would (going back to lore) Spiral HQ trade energy for minerals?

ven, 12/19/2014 - 11:40
#3
Portrait de Fangel
Fangel
Nah.

A solid state of energy to be used as currency is a big no-no. Energy is the premium currency in this game, and should remain that way. I do however believe that we should be able to power things in the clockworks with consumables that have a droprate similar to recon flares. Each consumable would charge or open one thing, be it an energy turret, a mecha knight, or an energy gate.

If you wanted any sort of conversion to energy, we could always bring back a sort of unstable energy we have a limited amount of. Say your idea happens. Every 5 hours, we can trade some crowns and minerals for energy. Let's say it costs less than the market price, too. However, you can only hold up to 100 of this energy at a time, and it cannot be traded.
If you paid 500-600 crowns and 5 of each mineral type, you would get 10 unstable energy. This energy could be used for discounts at the supply depot, to power up items in the clockworks, to revive, all that jazz - the limit being only so much energy reaches the recharge station in 5 hours, and the station itself cannot hold more than 10 energy. It would take you over two days of constantly converting resources to get a full tank, especially if you didn't use it for anything in that time. It also means you cannot use this system to make large-scale transactions, and limits down "rage crafting" of two-star items... However it allows low-level knights to be able to craft a larger scale of 1* items while learning about the supply depot - which is something they'll need to know about later.

ven, 12/19/2014 - 14:46
#4
Portrait de Holy-Nightmare
Holy-Nightmare
@ Fangel

Perhaps not a straight conversion that players can use for crafting and Kozma's but lets say you want to open a gate or something in the clockworks that requires CE. Allow the knights to use the Minerals they have collected to open gates and power Mechaknights. This Mineral Energy cant leave the floor so I won't compete with CE.

Lets say 10 minerals = 1 CE for level use

You would need 30 minerals to open gates and whatnot. Admittedly the numbers could use some tweaking but my idea is pretty sound. Players get to use their minerals and OOO still gets to hand out CE for stuff in Kozma's shop.

ven, 12/19/2014 - 18:07
#5
Portrait de Abstractm
Abstractm
Energy "Injections"

Ok, so the Energy Collectors idea turns out to be not as good than I expected.

So I will give out a better suggestion.

Suppose the demand for energy is getting higher (which is what is happening now as of December 19, 2014), and then it got to the point that even the most richest people run out of energy to give the economy energy, and people won't pay any money for energy. Basically, there will be no more energy left for the economy.

This is possible, and also the reason why I suggested the energy collectors. So, here is a alternative.

When the demand for energy or crowns are too high, then Three Rings could maybe "inject" crowns or energy - having a offer on the market which has an infinite amount of crowns or energy to give at a cheaper price. This way, the demand for energy will go down, and after the economy normalizes, the offer will be removed.

What about the minerals?

I don't know. =P Maybe reintroduce Mineral Deposition?

And what about the money for Three Rings?

Simple.

Make that infinite offer give out a lower amount of crowns or energy. You can still keep your energy offers for real money, Three Rings.

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