Well, in all my time playing SK, I've noticed some things that benefit the game, and other things that hinder it. These are things I have tended to keep to myself, but sometimes, you feel like you wanna record these thoughts. These are just thoughts that have built up in my head. You may or may not agree, but I would still like to share. I know the developers at OOO are working to make the game better, but I feel this might be a collection of what most players want.
1. PvP
For years after the Coliseum update, we have been stuck together with the same plain modes. We've had Lockdown and Blast Network with almost no changes but the recent Spectator mode. I think instead of adding temporary fixes to people's enjoyment, we should have something that we would play over and over that changes slightly each time or that we can play many times without losing interest very quickly. This of course is a challenge. What can we implement into the game in order to keep veteran players for leaving or quitting? This question goes far past PvP, it applies to every other aspect in the game. What am I getting at you ask? In terms of PvP, we could have a tiered system. Let's say Lockdown has 8 tiers. Everyone starts at Tier 8. In order to move into the next Tier, which in this case is Tier 7, the player must fulfill certain requirements. Now, the big question is what happens when you reach Tier 1? Tier 1 would be the hardest Tier to attain. When the player reaches Tier 1, the player must fulfill requirements to stay in Tier 1. If after 6 weeks, the player cannot fulfill the requirements, he or she will be demoted to the previous tier, and this goes for all tier requirements. When it comes to players being pitted against each other, players will be pitted against other players in their current tier and the one ahead of them, meaning attaining Tier 1 Lockdown status is a privilege. As you progress through each tier, you should be able to gain rewards. As what those rewards are, I haven't thought that far. Players would be able to gain winning streaks and be rewarded for them. Optional objectives could somehow be implemented into this system. Furthermore, both Lockdown and Blast Network should be able to have different game modes. For example, there could be a 1v1 duel mode, a "freeeze tag" mode, a free-for-all mode and an "instant-kill" mode for Lockdown. If possible, there should even be other games added to the Coliseum. But all this is just hypothetical. If you need me to elaborate further on anything, drop a comment below.
2. Game Content
I have heard there will be a new boss and new boss levels, but I feel there should be something more. For starters, instead of leaving the story hanging at every turn, there should be a dialogue that helps the player understand the plot fully and give players that feeling that they are having fun. New content does not mean slapping on a random Clockworks level and putting in a new unique level with new ghost blocks. While we do appreciate the effort, this does not cut it. We may need new monsters, but not a new monster family. Bring back the Sleep status!!! Bring back the Slooms and Sloombargos!!! We need more Danger Missions, and DLC! And the makeup of each of these things must be completely new and unheard of. If need be, ask for help! What should the content pertain, what should the plot be like? After all, WE are the players. Really in the end, what we need is new, exciting platforms to toy around with.
3. The Arsenal
Here is where a lot of the game is heavily imbalanced. There are many weapons that do Elemental damage, for example, but limited Shadow weapons in comparison. The Gunner Update was an attempt to correct this problem and bring back many of players who strayed away from the game. And for a short while, it did work. But however, in the end, after they had their fun with the weapons, veterans still left. The amount of armors/helms added to the game while stylish and heavily appreciated, was really uneccessary, especially with the defenses and the bonuses provided. It is true: the art of being a gunslinger was heavily flawed and mechanics needed to be updated, but all the work that went into the helms and armors could have been to develop new bomb and sword mechanics as well as new bombs and swords AS WELL AS guns. If OOO wanted to implement new gear, there could have been GENERAL gear for people's preferred class of weapons, like the Gunslinger Hats and Sashes. Not the heavily confusing mass of slightly changing pieces of armor.
Well, that's I have to share for now, if you have any questions, disagree or agree with anything I have said or want to add anything at all, feel free to comment below.
the problem with splitting the LD games into tiers is that there is enough wait already, and lobbies for matches would be much harder to build. it's a good idea, but it just doesn't work with the current SK population, as it didn't work a year and a half ago when I first saw this suggestion.
if you mean optional dialog, then I'm fine. most people just don't care about the story, and dont want that to sllow down their progress.
and believe me cause I've been here a while, there hsve been ideas floating around in the suggestion subforum about what you said, and we're still here talking. also just saying things doesn't help. give your own ideas.
the problem with the gunner armors is indeed their sheer number. half of basil's recipies are now gunner armors. new weapons won't solve that problem, we would need pretty much another basil to have a chance of getting what we want already. I don't disagree on giving new weapons or armor, but right now something needs to be done to clockworks terminals to make them more player friendly.