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Gun Adjustments: Antigua and Alchemer

6 replies [Last post]
Thu, 03/05/2015 - 22:42
Kesari's picture
Kesari

There's a couple gun lines I find very irritating, and would do well with a few tweaks to their mechanics.

Antigua line:
This entire line of weaponry is very exhausting to use, I always walk away with a sore trigger finger...
Here's four separate suggestions to improve the weapon to be less click spammy, and more enjoyable to use.
1. Increase the delay between each shot, and increase the damage to compensate.
2. Fire two quick shots with each mouse click, 3 clicks will fire the full clip. Wouldn't be good for those who fire 5 then wait, though.
3. Fire once on click, and again on release. 1-2 3-4 5-6. Same as the above, many prefer to fire 5 and wait to avoid reloads.
4. Holding down the fire button will shoot the gun at the maximum fire rate. Can still be fired one shot at a time with short clicks.

Alchemer line:
Alchemers are literally unusable if you're OCD. The ricochets ALWAYS bouncing left is an OCD's worst nightmare.
It's a quirky weapon that demands an unconventional practice of always firing your shots ever so slightly to the right. It's broken.
Here's two separate suggestions:
1. Make the ricochets split in two evenly, each at half the strength of the current. This will fix the lopsidedness but make it slightly weaker when used against a single target.
2. Make ricochets bounce to the 2nd nearest enemy when striking an enemy, and bounce at a LOGICAL angle when striking a surface. When bouncing off of an enemy, the ricochet should have a split second arming time so that it hits an adjacent enemy instead of the current target. If no 2nd target is available, crash the client and current server and abandon all hope. (Or just make the enemy take the full force of all projectiles.)

The rest of the guns are ok for the most part, they all have their strengths and weaknesses and ideal scenarios, but these two need to be looked at.

Fri, 03/06/2015 - 13:49
#1
Fangel's picture
Fangel
Err...

The guns work just fine. I mean, I see what you're getting at, but it wouldn't really improve the guns or how to use them.

Antigua line is the fast-attack-low-damage gun line. We have similar weapons for swords in the cutter line.
Alchemer is fine as is. Bouncing to the left at a random angle is something you learn, and adapt to. The only real broken thing with alchemers is the fact that they can make internal ricochets happen, which does stupidly high damage but aren't easy to pull off without knowing what you're doing.

Bottom line is these guns are fine. If they don't appeal to you then don't worry about using them.

Fri, 03/06/2015 - 14:33
#2
Xanisher's picture
Xanisher
Yeah..

That two click thing you have going would make it an auto fire gun....what the hell is the point of picking up a gun then?

Yeah, internal ricochets are ridiculous. But don't patch that :P Maybe fix the range at bit so it might be better at more of a distance.

Sat, 03/07/2015 - 09:16
#3
Kesari's picture
Kesari
They're broken, trust me.

It's just bad gun design.

The Antigua doing low damage per shot is fine, they provide mobility. The PROBLEM is it's a pain in the rear to use.
clickclicklcikclikclicklcikclickcliclickclickclickclick

The Alchemer should bounce in a more sensible direction instead of ALWAYS leftish of the surface they hit.
If you shoot down at a wall next to you, the bullets richochet straight back at you?! It's broken.

Sat, 03/07/2015 - 11:52
#4
Fangel's picture
Fangel
Not broken at all.

Just because it hurts to click a lot with one weapon doesn't mean it's inherently a bad weapon. I know plenty of people just walk up to an enemy then click constantly, faster than their weapon attacks. The method you say you want for antiguas break the current system of "click and hold for a charge attack".

I've never had an issue with an antigua. That sounds more like a personal preference, not something game breaking.

Alchemers are fine as is, because once you learn how ricochets work, you'll be hitting them for more damage. They are a mobile heavy hitting gun, and work just fine doing what they do. Remember, these are ricochets, not bounces.

Sat, 03/07/2015 - 20:16
#5
Kesari's picture
Kesari
I'm well acquainted with

I'm well acquainted with Alchemers, and I regularly take out gun puppies in 2 shots. It's just an odd lopsided feature.
I'm almost certain it's an exploit to use it that way, much like shield canceling.

Well, would I be breaking the rules if I used a toggling autoclicker for when I just want to do normal shots? Antigua charge shot is incredibly situational, leaves you more vulnerable than the blitz... Having a rapid clicker would save me so much finger pain, it's just too much. I suppose this makes it only suitable as a swordsman's sidearm rather than a gunner main weapon.

Sun, 03/08/2015 - 02:10
#6
Fehzor's picture
Fehzor

The only thing I like about this is the idea of having the antiguas auto fire if you hold the mouse. I'd love to see a branch off of antigua that has an uneven clip size of 1, 2, 4 and then 6 bullets. So the first time you shot it'd spew out one bullet, the second time 2 then 4 then 6. In the end it'd have higher DPS than the other antigua line weapons with less clicking, but it would also take longer to execute and have less of a way out while firing.

The bulk of this comes across as being somewhat ignorant. The alchemers are some of the best designed weapons in the game due to the internal ricochet feature, and the antiguas are not supposed to be spammed in the first place. Changing them, especially after the recent massive gun balance patch, would be kind of silly.

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