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New Weapon charge attacks.

8 replies [Last post]
Fri, 03/06/2015 - 22:40
Chiefofrice

I always thought it would be cool if they were to add ultimates to weapons like they do with sprites, for example they would give you a choice when a choice while heating to choose how your weapon works and they could hold a event for knights to help redesign weapon charges.

for example these are my ideas:

Divine avenger: instead of spawning 3 swords it could form one giant glowing sword swipe that would cause good damage

Grand faust: it would still have a long charge time but instead of shooting out a sword it would spawn 3 curse knights to help fight with you.

Leviathan blade: the charge attack would make the sword glow and increase attack speed and power for a short time.

Tue, 03/10/2015 - 23:10
#1
Blandaxt's picture
Blandaxt
Would be

Would be cool if they could just give us different stances and 3 different modes to use our charge attacks for every gear. But yeah, i don;t know how they feel about it. Anyway, whole new charge attacks graphic design are used for new weapons and i doubt they would create it for an already existing weapon. But good effort though in thinking up new charge attacks.

Wed, 03/11/2015 - 11:04
#2
Fangel's picture
Fangel
Eh

I'm going to say no to this one. The thought process is here but I'd rather to not tag any sort of "ultimates" onto weapons. If anything weapons should have a different charge attack if you are moving or standing still, but only slightly. (i.e., Brandish standing still would be current one, brandish moving would curve the explosions in the same direction the player is moving, making more of an L shape if moving left or right, and extending/reducing range of the explosions if moving forwards or backwards. Trade off is about 7% or 12% less damage).

But charge attacks don't really need a rework as of right now, other than potentially bombs, but bombs are their own situation.

Wed, 03/11/2015 - 12:52
#3
Holy-Nightmare's picture
Holy-Nightmare
My ideas

Perhaps rather have 5 star weapons be able to "charge" twice or even 3 times

For example: (DA)

Standard combo: 2 swings

One Charge: Launches 3 blades on release

Two Charges: Fires a Large sword arc forward

Three Charges: A wide sword Spin attack (like leviathan blade but wider range and more damage)

The ability to multi-charge only becomes available for lvl 10; 5 star weapons. Each additional charge takes a little longer to setup than the standard charge.

Lets say a standard charge is 1 second (for simple math), to get the next charge you have to hold that current one another 1.1 seconds, to get the third you have to hold another 1.2 seconds.
To get the second charge you have to hold for 2.1 seconds.
To get the third charge you have to hold your attack for 3.3 seconds total.

___________________________________

Why make it work like this?
This model encourages players to not only make the jump from 4 to 5 star (something the radiant fire crystal drought has encouraged) but to fully level a 5 star weapon. This would encourage players to get out there and not settle for just a 4 star weapon, sure it may be as strong as a lvl 7 5star but the lvl 7 5 star is close to getting 2 more cool charge attacks.

This would also provide players with more options in battle, ascertaining the risks of charging longer to the rewards of being able to unleash a more powerful charge attack would certainly make the game more interesting.

Wed, 03/11/2015 - 13:42
#4
Fangel's picture
Fangel
That's actually a nice idea

Not the way I'd implement it (what if you want to hold your first charge for the right timing, but as you release it you get the next level charge which ruins your plan?) but a multi-charge system would be interesting. I'd say give a second charge attack at 4*, and a third at 5*.
Perhaps instead of just holding down the button, once you hit a full charge if you press your shield key it will start the next level of a charge once you release your shield key, but if you release your charge attack before the second charge has completed then you'll be stuck with a standard attack (perhaps the final hit in a combo) instead of the charge attack.
This would both open up more avenues to balance weapons, make CTR gear for guns and swords a really good thing, make bombs have more attack options (!), and introduce a "charge cancel" tactic so you aren't stuck using a charge attack when you need to move like now.

Thu, 03/12/2015 - 09:20
#5
Holy-Nightmare's picture
Holy-Nightmare
@ Fangel

The different charges would have to be similar enough to allow for little to no change in gameplay. Perhaps for the sake of the player make it so that the next charge level only starts charging when the players uses the switch weapon button while holding a charge.

The Standard DA charge would be similar in use the kind of 2nd charge sword beam I am thinking of.
Similar to this

There would have to be lots of designing to implement this with the current weapons but in the long run it would make gameplay much more interesting.

Thu, 03/12/2015 - 09:53
#6
Fe-Tarkus

I think it should simply be post #3. It's not like I can normally cancel a charge, or cancel holding an attack. A charge is something you commit to and either reap the rewards, or get screwed over. I feel like making it so the player can choose when to charge the next level, or to cancel the charge is clunky design and unnecessary.

I don't really like original post. Each weapon has an associated charge to it. By giving the player the choice to choose different ones it messes with teamplay a tad bit. But the main issue I have with this post is the idea of an "Ultimate" charge. Where some players will have a better charge than others for the same weapon. The summon curse knights and the self-buff would more likely be sprite abilities than sword abilities...

post #1 is okay... but I highly doubt OOO would put in that much effort for something like that. Especially since the effort put into that, and balancing all those new charges would be a huge timesink, where they could've been testing/working on some content update which would clearly cater to more players. Especially with OOO time... It might be done in 5 years if they just worked on that.

Thu, 03/12/2015 - 10:39
#7
Fangel's picture
Fangel
Eh

Charge cancels would just be an advanced tactic, and by forcing the player to use the final attack in a combo puts them at a disadvantage anyways (usually that attack has a longer moment of vulnerability, and it would force gun users to reload). In the past we weren't able to normally negate all damage to us via dashing, but it's a thing now. It would just make advanced shield usage even more interesting.
And as to the commitment to charging, it should be mentioned that if the charge attacks change too much players will aim for certain ones (i.e., imagine a brandish essentially charging to do a troika slam, but for all the statuses it gives? A small plus (+) of explosions instead of a long line) and would fit different situations. Granted the final charge will be the end-result anyways, so you can't cancel the longest charge.

As to Holy-Nightmare, yes, a lot of redesigning would have to be done. I don't think it's necessarily practical to make changes to the charge system, but it would allow for a larger variety of attacks. If we made just two charge attacks (like you wait it out), but the second one is negatively/not affected by CTR and is much longer to use, but is fairly powerful, then it would open some avenues to every weapon out there.

Thu, 03/12/2015 - 12:04
#8
Sweet-Hope's picture
Sweet-Hope

Divine avenger: instead of spawning 3 swords it could form one giant glowing sword swipe that would cause good damage
Eh... i cant imagine this one so im no sure about this.

Grand faust: it would still have a long charge time but instead of shooting out a sword it would spawn 3 curse knights to help fight with you.
NO, im agaisnt anything that "do the things" for the player. its an easy and lazy stuff to win a game, still need help to dispatch some enemies? learn to play.

Leviathan blade: the charge attack would make the sword glow and increase attack speed and power for a short time.
No, calibur line its one of the swords i trust when i soloing stuff and need an area with some space, so that sword being my "bat" to push back enemies its a yes yes when im not sure what kind of thing i would find in a new lvl. just because you cant do a thing with that sword doesnt mean it need a change.. mean you need to learn to play with it. now iron cold vanquisher in other hand it really need some changes.

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