It would allow for more variation in play styles and create a better team effect. Being able to specialize as a tank or DPS class would make boss fights more enjoyable as a team.
Class Ideas:
Guardian: Tank class. Significantly Improved health, defense, and status effect resistance, improved shield health/defense.
Striker: DPS class. Slightly reduced health/defense, slightly reduced status effect resistance, improved damage.
Recon: Support class. Slightly improved status effect resistance, slightly improved health/defense, shield has an aura that improves defense and CTR of players within (somewhat like the seraphynx third ability).
Also, a way to improve classes overtime. Classes would gain heat like weapons, but require special materials to level up like sprites. Skills points to modify each of the three attributes. Ultimate abilities at a certain level to choose special improvements for the attributes.
If you agree with my idea, please leave a suggestion to try to improve it. If you disagree, please state why. Thanks for reading!
specialized armor already does this.
most defensive armors have status resistances, like the guardian class.
some offensive armors coughchaoscough have negative status effect resistance and low defense but offer more power.
weapons and armor give you passive buffs, like damage, asi or ctr.
and then we come to the most blatant thing with this suggestion: we all know everyone will choose striker because defense is worth nothing compared to attack in this game. I mean, the classes are inspired by LD, and if you look close, 80% of the players in there use the striker class.