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Classes for PvE

11 Réponses [Dernière contribution]
dim, 03/08/2015 - 02:10
Finaltest

It would allow for more variation in play styles and create a better team effect. Being able to specialize as a tank or DPS class would make boss fights more enjoyable as a team.

Class Ideas:
Guardian: Tank class. Significantly Improved health, defense, and status effect resistance, improved shield health/defense.

Striker: DPS class. Slightly reduced health/defense, slightly reduced status effect resistance, improved damage.

Recon: Support class. Slightly improved status effect resistance, slightly improved health/defense, shield has an aura that improves defense and CTR of players within (somewhat like the seraphynx third ability).

Also, a way to improve classes overtime. Classes would gain heat like weapons, but require special materials to level up like sprites. Skills points to modify each of the three attributes. Ultimate abilities at a certain level to choose special improvements for the attributes.

If you agree with my idea, please leave a suggestion to try to improve it. If you disagree, please state why. Thanks for reading!

dim, 03/08/2015 - 04:48
#1
Portrait de Thunder-The-Bright
Thunder-The-Bright
algorithms are the solutions to any problem.

specialized armor already does this.
most defensive armors have status resistances, like the guardian class.
some offensive armors coughchaoscough have negative status effect resistance and low defense but offer more power.
weapons and armor give you passive buffs, like damage, asi or ctr.

and then we come to the most blatant thing with this suggestion: we all know everyone will choose striker because defense is worth nothing compared to attack in this game. I mean, the classes are inspired by LD, and if you look close, 80% of the players in there use the striker class.

mar, 03/10/2015 - 01:18
#2
Portrait de Sir-Shadow-Striker
Sir-Shadow-Striker
What we need is more sprites!

How I see it, they added the 3 sprites to give players a role to play(lol, RPG), Drakon being the 'tank' class, Seraphynx being the 'healer' class, and Maskeraith being the 'rogue' class. They all have their skills which you can use to help out; damage your enemies with fire or heal your allies, or cripple your enemies with poison. Adding a PvE set of classes would just make Battle Sprites useless (more so than they already are in some cases) and would be a balancing nightmare.

On another note, suggestions for new battle sprites that give these sorts of abilities might get more love. :P

mar, 03/10/2015 - 08:23
#3
Portrait de Launcel
Launcel
In all honesty i love the

In all honesty i love the idea of having the classes in pve losely based from lockdown, would make the gameplay interesting and new again to old player and would possibly attract new ones but i can't see any feasible way to adopt this in game. That and there are more pressing issues that OOO must first address (severs i'm looking at you).

Still... it would be great if we can play the roles that the knights have in game (the like alpha squad)

mar, 03/10/2015 - 11:40
#4
Portrait de Fangel
Fangel
Nah

We have classes in PvE. Sword class armor, gunner class armor, bomb class armor. Then we have the specialists, fiend specialist, beast specialist, slime specialist. Then we have the heavy class with plate armors, and defensive classes with jelly, magic, and skelly armors.

Our classes are already in play. Our battle sprites further these classes (healer, offense, debuffs). We do not need any further class specialization other than potentially shield classes, but there's a semi-active thread about that already right now.

mer, 03/11/2015 - 11:17
#5
Portrait de Holy-Nightmare
Holy-Nightmare
@ Above

Perhaps rather than making this a constant feature in PVE why not allow the various PVP LD classes be allowed for certain boss battles.

This would make these battles so much more interesting and would justify the creation of tougher bosses. The battle against whatever lies in the core would be awesome, but letting us use LD Class gear in this battle would be even better.

mer, 03/11/2015 - 11:46
#6
Portrait de Fangel
Fangel
Well sure

If you have a very specific situation in which classes are used for, then sure. Preferably these boss battles would require use for all classes while still being possible for each (i.e., having gremlin stalkers be around and certain enemies seek our recons, certain hard-to-avoid damage, and areas where speed over a gap is required to not be inflicted with a status, or to unlock a certain key to get you to a vantage point) alone.
I say no to Lockdown classes in the clockworks unless the boss is created with the intention of having those classes involved in some way. Fighting vanaduke as all strikers seems sort of not fun to me, especially since enemy attacks are choreographed so you can shield/dodge in time, so having a speed class suddenly makes all attacks easier to dodge. A boss that has little to no wind-up time on certain attacks would be great for this (i.e., arkus final stage).

I say no against further default class specialization other than shield classes, but I'm up for temporary specialization for battles or specific areas.

mer, 03/11/2015 - 12:03
#7
Portrait de Holy-Nightmare
Holy-Nightmare
@ Fangel

Bosses could have certain values modified by how many of a certain class are around to prevent class stacking.

Recons would provide bosses with more HP to encourage the use of death mark.
Strikers would give the bosses ASI (increasing all attack speeds and movement) to make it harder to dodge
Guardians would give the bosses more attack power to prevent players from turtling in a corner

It would be nice to see this in the clockworks or certain puzzles in missions. In many of the Recent Kirby games you are given a "Super" ability that is needed for a certain part. This power goes away once you reach a certain point on the map.

mer, 03/11/2015 - 14:09
#8
Portrait de Fangel
Fangel
In a similar fashion

Having recon knights supply you with a certain shield in a mission (not the clockworks IMO. Arcade is randomized but this should be special), such as Herex/high priority target is escaping, and you give chase with a striker boost, avoiding gun puppy shots and mortars from the sky. Perhaps a "stealth" section where you use a lower powered recon shield to infiltrate a gremlin hideout to open the gates to the other Spiral Knights for an assault. For these phases you need to make sure the intended gameplay is easier than standard gameplay (stealth section fights are harder and enemies don't drop anything and infinitely respawn, chase sequence has no enemies in range that don't instantly respawn and drop nothing).

Again, I'm all for specific scenarios. I'd rather a specific boss be fought with these shields that's reworked than just at stat-increased boss we already know how to fight with standard shields.

jeu, 03/12/2015 - 03:37
#9
Portrait de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

The battle against whatever lies in the core would be awesome, but letting us use LD Class gear in this battle would be even better.

You do know that what's in the core is trapped right? Common sense it wouldn't attack the ones who free it, especially after letting alpha squad in

jeu, 03/12/2015 - 09:59
#10
Portrait de Holy-Nightmare
Holy-Nightmare
@ Fangel

I can think of several puzzles in which having the Class powers would be necessary. Having them in the clockworks would be alright provided the player doesn't get them for the whole floor.

Guardians to provide cover and defense in areas under heavy fire. Recon would be useful synergy in battles. Striker could be used in puzzles which require speed to get through.

jeu, 03/12/2015 - 10:47
#11
Portrait de Fangel
Fangel
For very specific sections

Remember that in order to make the game still nice all of these situations have to be possible with just one player. One way to make players forced into using certain shields would be to have a party button behind one of those lockdown shield class choosers.
However, I say keep this to missions because it adds a bit of a "story element". Maybe after the arcade redux I'll think differently, but as of now I think lockdown shields would make for a great boss strata/fight that's designed with each and every shield in mind instead of a quick puzzle that is just slammed into clockworks randomization.

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