if you've ever played CoD you know about custom games. custom games are matches that you can set up with many different variations (i.e. pick the map, limit or chose everyone's loadouts aka gear, select number of players per team, leave/join at will in the middle of a match, chose the match's availability, pick the game type, chose the time limit, set a # of stock/life, set certain health restrictions, turn on NPCs, etc.)
=====possibilities=====
gambling: what if there was a way to bet on matches or players in a safe and controlled way? they could make it so that each player gives a certain amount of energy, crowns, or item (bets would be displayed to avoid scamming), and be sure that the winner would receive their prize (applicable for 1v1s as well as gvg fights).
training: if you wanted one-on-one training from a friend, and you didn't feel like trying to train in a RLD match where you would just be killed constantly while typing "dude stop we're doing something! go away we are trying to train," you could set up a private match or lobby with just the two of you and practice. respawn limits can be turned off or on and set at certain times in CoD, so why not LD? you could also take your guild into a 6v6 with NPCs set at high or low difficulty to practice strategy without needing another online guild.
events: setting up 1v1s and tournaments has always been a hassle, forcing players to leave guilds and be reinvited to their own, looking for subs, waiting for enough players to be online, yada yada yada. but who needs a 6-man team when the only people participating are the two players and a judge? this reduces guilds gaining random leaderboard points and the redistribution of crowns at the end of a match that was only won because it had to end sometime. this would also take away the need to cap two bases simultaneously, which often fails and makes everyone rage (lol). having custom matches also removes the need to purchase certain uvs or gear, since uvs could be turned off/on with a button, damage bonuses could be set or reduced, gear level could be changed lower, higher, or set equal, etc. (this brings up a few problems such as people never buying ce or farming fsc/arcade for cr since they don't need to buy they own gear for LD matches. on the other hand, a system could be put in place that only eliminates advantages, but does not give them i.e. take away uvs, not give them to everyone).
restrictions: custom matches would not count towards the leaderboards, nor would they cost any cr to play, unless however someone is betting. auto-target WOULD be a controllable variable. latency and ping would NOT. handicaps, or undistributed game limits could be set to one team or the other; each team would not be required to have similar sets of rules or loadouts, however, a party leader who controls the rules could be assigned to matches.
ideas? i'd be interested to know what anyone thinks. (btw, "that's stupid" or "that will never happen so stfu" is not an idea!!)
If without AT, even better! °-°