Not sure if the devs are still paying attention to this game anymore...
So, as we all know, the normal weapons with family damage bonuses (Wild Hunting Blade, Cold Iron Vanquisher, Heavy Deconstructor) and even specialized damage type weapons to a certain extent, are basically useless due to the bonus stat cap. If someone already has damage bonus MAXIMUM! from their armor and trinkets, the family bonuses might as well not even exist. In this situation, the pure normal counterpart would be better in every way, delegating these weapons to people who don't have maxed out gear yet. But obviously these weapons were not intended to be just stepping stones, they cost the same amount of effort as the better counterpart. They're supposed to provide a bit of a situational bonus, aren't they?
So why don't we just make the innate family bonuses not contribute to the cap? Have them calculated as something else in the stats, and label it clearly to make it distinct from the bonuses from UV's. What's so hard about that?
In a particularly interesting instance of this suggestion, Zeddy suggested giving normal Shard Bombs get VH Damage Reduction and subsequently increase the raw damage to the same level as before.