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Can we fix the weapons with family bonuses?

5 replies [Last post]
Sun, 04/12/2015 - 21:01
Gwddics's picture
Gwddics

Not sure if the devs are still paying attention to this game anymore...

So, as we all know, the normal weapons with family damage bonuses (Wild Hunting Blade, Cold Iron Vanquisher, Heavy Deconstructor) and even specialized damage type weapons to a certain extent, are basically useless due to the bonus stat cap. If someone already has damage bonus MAXIMUM! from their armor and trinkets, the family bonuses might as well not even exist. In this situation, the pure normal counterpart would be better in every way, delegating these weapons to people who don't have maxed out gear yet. But obviously these weapons were not intended to be just stepping stones, they cost the same amount of effort as the better counterpart. They're supposed to provide a bit of a situational bonus, aren't they?

So why don't we just make the innate family bonuses not contribute to the cap? Have them calculated as something else in the stats, and label it clearly to make it distinct from the bonuses from UV's. What's so hard about that?

Sun, 04/12/2015 - 21:46
#1
Qwez's picture
Qwez
Has been suggested before...

In a particularly interesting instance of this suggestion, Zeddy suggested giving normal Shard Bombs get VH Damage Reduction and subsequently increase the raw damage to the same level as before.

Tue, 04/14/2015 - 06:49
#2
Blandaxt's picture
Blandaxt
ohh

@Qwez:

That shard bomb bonus would certainly increase it's popularity.

About the family bonus, i feel it's counted very very minimal when using a normal weapon. But when using a weapon that has normal damage and have bonus damage to beast versus using a piercing weapon, the piercing weapon has more of an advantage.

I wish these weapons had something more unique to them and that is why i suggested giving abilities to gear before in a thread. sighh, oh well..

Tue, 04/14/2015 - 10:25
#3
Fangel's picture
Fangel
Hmm.

Normal weapons with a family bonus are typically outclassed by a weapon with specialized damage. The reason the bonuses are put on the normal stuff is to make it a very situational weapon (wild hunting blade = those rare times lumbers spawn in wolver dens, deconstructor for those who want to take CTR boosting gear but still bide well against constructs, etc), however in the process it kills their main utility - normal damage. See, family bonuses on specialized damage makes that weapon super specialized for that enemy - we see it in the antigua line, and it does what it does very well.

But this suggestion isn't about the normal-damage weapons, it's about how the bonuses work.

I would be on board with the family bonuses stacking with other damage bonuses to a point. If the idea of family bonuses being put on knights is ever put into play for coliseum games, this would be a bit much and, arguably, the clockworks would become a bit more easy than it currently is. I would say have the family bonuses stack on top of universal bonuses but only so much - with a family MAX bonus on top of a MAX damage bonus already, it won't be a +12 to damage, rather +9. This is essentially a MAX + High damage bonus. Any damage bonuses after the current cap would be halved to make this the way it is.

Either that or family bonuses could have more weight than universal/weapon bonuses (i.e., low fiend would give 5% boost to low sword's 4%), and then depending on what you hit the family bonus would take priority.

Mon, 04/20/2015 - 08:21
#4
Skepticraven's picture
Skepticraven
↓

I see the issue of "damage max is too easy to obtain at no expense", not family specific bonuses are useless. I still believe AP is a nice choice for UFSC simply because I got for a tankier armor build to survive the increased number of monsters.

A better fix would be increasing the cost of using damage max equipment. Given their release of the gunner armor, despite the feedback from testing, OOO shows no interest in making these changes.

Tue, 04/21/2015 - 08:46
#5
Holy-Nightmare's picture
Holy-Nightmare
...........

The gear is fine as it is. The problem lies with the fact that using defensive sets isn't as rewarding as going offensively. If "defensive" sets actually did their job well enough then there would actually be the question of "Is getting Max damage ok if I give up a huge chunk of my defenses or should I use a weapon (or armor) to take out that family while wearing a set that can provide excellent protection?"

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