Suche

Log in to post on the forums

Lightly mechanic changes: Shard(family) Bombs; yes, those that few use and few appreciate. "A Bomber" post (hope you'll read it)

5 Antworten [Letzter Beitrag]
Bild des Benutzers Jcyrano
Jcyrano

http://forums.spiralknights.com/es/node/111036
ok this is in Spanish, so I'm gong to translate it for you:

Howdy
As everyone knows, there are very few Bombers and are often accused of not helping or not kill, almost no one understands how a "Pure Bomber" works since they're almost a Myth, I am one and I get criticize much since other Knights do not know how to react when I'm with them, and often tell me: "you should get yourself a sword or a gun to "kill" you don't do much bombing".
What led me to ask the Guild of which I am part, "I remember that Shard Bombs were the balance between damage and state are they still viable or it would be just a waste of resources make them ??" in some cases they answered that they were not worth it because the damage is only "outside" while the Nitronome and Dark Briar Bomb harm throughout its range, although it is likely that a Shard Bomb "hit "more than once the opponent is strange that a bomb does not hit in the area but rather on its perimeter, while there are many problems with these Bomb due to" Inviciticks "perhaps you can make a small change to this for make it more effective without them getting unbalanced. In this picture: https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRhMvLdGOInrECB0whu... (belonging to League of Legends, Riot MOBA) (note Ziggs using a "minefield" vs. Katarina) an outer pattern similar (rotated) of the pattern of the fragments of the Bombs above mentioned (Shard Bombs, sorry could not resist) is also observed an inner pattern, is that pattern despite not very thought It's the one that really solve the problem of the Area because no matter where we stand within the area there are always three fragments that could harm us (well obviously not us because WE're the bomber that set it... you get the point, right?). Obviously it would have to give up something to set this arrangement, maybe reducing some damage of each fragment holding the final damage of the Bomb, reduce the push from explosions fragments, perhaps making internal fragments erupt shortly before external or eliminating damage from 1° explosion (the Bomb itself).
Well I have not tried is a broad topic, because it mainly affects one type of weapon, but it would be good if this issue were or saw with interest. Thank you very much in advance (thank you for reading so far)
Atte. Jcyrano (A Bomber)

Bild des Benutzers Bopp
Bopp
so if I understand correctly

You have a suggestion about how to improve shard bombs. And your suggestion is to add an inner circle of shards, while keeping the current outer circle of shards?

Bild des Benutzers Jcyrano
Jcyrano
that's one option... unless

unless it's overpowering it, the idea is to turn it into an Area of "effect" instead a perimeter of: "maybe if" unless it's not a good idea from the balance point of view and the outer ring should be changed... that works too.
Let's face it, consistency is what makes Bombers pick other bombs such as DBB over the Shard family bombs, the inner ring gives you consistency in the Bomb area while the perimeter remains random, for example, fighting Gremlins is a tedious task because of the random behaviour, why add randomness to a unnecessary amount level?, but since the idea behind the shards was to hit from the center towards the perimeter we shouldn't overwrite that just on behalf of consistency and normalizing regimen, let's keep originality to a healthy point without falling behind... my 2 cents...
also turn the shard family bomb into a serious zone limiter just like the other bombs because so far some knights jump into the shards to "avoid" throughout "invicitiks" sword damage from other knights, that way jumping into the shards will be as punishing as getting hit by the same kind of damage from a sword... that until "inviciticks" get solved...
thanks for taking time to read and answer to this post

Bild des Benutzers Holy-Nightmare
Holy-Nightmare
hmmm

Though this thread probably should also be linked to the suggestion subforum I would have to agree that this would be helpful.

In addition to this I would also like to see the knockback on shard bombs practically removed.... instead boost the knockdown rate and only give a pinch of knockback on the initial bomb.

FYI it is my opinion that EVERYONE should try out bombing and not just stick to 2 weapon families. All these people complaining about Compounds being hard have OBVIOUSLY never used a bomb....

Bild des Benutzers Jenovasforumchar
Jenovasforumchar
+1

to slepy to give a though-through answer. just wanted to add that i did read everything and that I like to have shards beeing useful again. your post seems to give a good wink into this direction.

Bild des Benutzers Jcyrano
Jcyrano
thank you bouth

thank you for reading Holy-Nightmare and Jenovasforumchar...
the knock back only in the Bomb itself but not in the shards is a really good idea... it would give the Bomb "some" protection from monster as soon as explodes but wouldn't set your team-mates in danger by throwing the enemies towards them